Devblog 78

  • http://playrust.com/devblog-78/


    Changelog:


    Upgraded to Unity 5.2.0
    Fixed various mid-gameplay stuttering issues (some improvements require 64bit)
    Updated how we define ironsights to be more accurate
    Can wear hats with bandanas
    Added holosight weapon mod
    Unified viewmodel FOVs
    Can drop weapon attachments on weapons to equip
    Weapon slots shown on icon
    Weapon attachment sounds when attaching
    Fixed allowed to put any item inside weapon slots
    Fixed signs sometimes having no image
    Weapon attachments now lose condition
    Admin give commands can take a partial item name
    Fixed weapon attachments disappearing after walking a long way
    Fixed NRE disconnect in NetworkDestroy
    Fixed a condition where the player could get stuck in a wounded state
    Added admin.mutevoice
    Added admin.unmutevoice
    Added admin.mutechat
    Added admin.unmutechat
    Fixed arrow disappearing in bow viewmodel
    Fixed pumpkin falling through world
    Show last death info on server join (if there is one)
    Fixed death screen sometimes not showing
    Added indexes to databases
    Fixed menu music playing over loading music
    Added global.streamermode <0|1>
    Improved screen overlay shaders (normal mapping, dynamic lighting)
    Improved deferred decal system (ambient light, reflection probes, emission maps)
    Improved non-authoritative client side projectile prediction
    Fixed projectile tracers ending one frame too early
    Added flags for client side effects and attacks to projectiles
    Disabled small furnace smoke because it looked weird
    Added memory usage/garbage collections to perf 2/3
    Made building LOD switches more accurate
    Increased the LOD and batching grid size (faster LOD refreshes, less draw calls)
    Fixed certain far objects being temporarily invisible between spawning and batching
    Optimized UI event system (saves 1-2ms per frame)
    Fixed airdrops being allowed to drop on powerlines
    Wood type gate ingame
    Improved external wall stone visuals/barbwire on top deals damage
    You can do "spectate @" to spectate non player entities
    Fixed beartrap looking unarmed when it was armed
    Fixed opening chat when typing in the console
    Fixed holdtype could be wrong on initial encounters