Devblog 76

  • http://playrust.com/devblog-76/


    Changelist


    New SavasIsland_koth no-build map
    Hapis Island finally spawns barrels again
    Improved large furnace VFX
    Improved small furnace VFX
    Added frosty breath when temperature drops
    Lowered field rocks
    Reduced waterside rock scale
    Tweaked per-biome forest shape, size and frequency
    Cliffside topology (to be used for new object spawns)
    Support for empty topologies (relevant for custom maps)
    Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
    Twig building parts can be penetrated by all bullet types
    Increased health of twig building parts from 5 to 10
    Reduced the penetration power of arrows and throwables
    Improved sky reflections
    Smoothed server/client time sync
    Censor shader no longer falls back to a black rectangle on low shader LODs
    Server events like the airdrop are no longer always triggered after a server restart
    Added weapon attachment: Silencer
    Fixed muzzle flash positions on some weapons
    Fixed worldmodel collisions for some dropped weapons
    Spectating first person now views through target's eyes
    Pressing F4 will take a screenshot with and without the HUD
    Pressing F9 will take a screenshot 5x your resolution (buggy as hell tho)
    Fixed player eye brightness
    Raid camera automatically hides the HUD and has smoothing
    Tweaked viewmodel aiming to reduce jitter at lower framerates
    Fixed dropping blueprint on item sometimes combining/stacking them