http://playrust.com/devblog-76/
Changelist
New SavasIsland_koth no-build map
Hapis Island finally spawns barrels again
Improved large furnace VFX
Improved small furnace VFX
Added frosty breath when temperature drops
Lowered field rocks
Reduced waterside rock scale
Tweaked per-biome forest shape, size and frequency
Cliffside topology (to be used for new object spawns)
Support for empty topologies (relevant for custom maps)
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
Twig building parts can be penetrated by all bullet types
Increased health of twig building parts from 5 to 10
Reduced the penetration power of arrows and throwables
Improved sky reflections
Smoothed server/client time sync
Censor shader no longer falls back to a black rectangle on low shader LODs
Server events like the airdrop are no longer always triggered after a server restart
Added weapon attachment: Silencer
Fixed muzzle flash positions on some weapons
Fixed worldmodel collisions for some dropped weapons
Spectating first person now views through target's eyes
Pressing F4 will take a screenshot with and without the HUD
Pressing F9 will take a screenshot 5x your resolution (buggy as hell tho)
Fixed player eye brightness
Raid camera automatically hides the HUD and has smoothing
Tweaked viewmodel aiming to reduce jitter at lower framerates
Fixed dropping blueprint on item sometimes combining/stacking them