http://playrust.com/devblog-75/
Here's this week's change list
Added news feed to menu 
Added server history to menu front page 
Added friends who are playing to menu front page 
Added player stats to menu 
Added global stats to menu 
Reorganised server list 
Added server info popup (instead of viewing in panel on right) 
Added inventory screen to menu 
Added store screen to menu 
Connection screen shows info about the server 
Added server.headerimage (url to image, 512x256) 
Added server.description (shown in server info panel) 
Added server.url (shown in server info panel) 
Kill suicides instantly instead of being wounded 
Server history join date is recorded properly 
Boots require leather instead of cloth 
Longsleeve TShirt requires more cloth than shortsleeve 
Added bandana 
Added balaclava skins 
Fixed error reporting (was reporting too much) 
Fixed connection exploit 
Added lazy aim 
SQlite handles database corruption better 
Ladder placement no longer ignores building permission 
Ladders health increased 
Added new and improved hit detection 
Added projectile penetration 
Improved projectile ricochet 
Item skins now work (ie the one sleeping bag skin) 
Updated item descriptions 
New c4 explosion sound 
New beancan grenade sounds 
Reverb tails wander more naturally 
New building gib sounds 
Location based voice limiting for sounds 
Crossfading between more than two distant sound variations is supported 
New super distant gunshot sounds for all guns 
New leaf rustle variations for different plants 
Added a small sound when raising/lowering iron sights 
Cleaned up pie menu sounds a little bit 
Rocks have spec reflections again. 
Trees have branches again 
Improved terrain reflections 
Color grading reworked from scratch for upcoming changes 
Glossy mushrooms slightly reflect light (!) 
Elephant grass (near water) animation no longer acts all buggy 
Made pumpkin plants slightly harder to keep alive 
Fixed pumpkin plant colliding with players walking 
Tweaked weather parameters
 
		