http://playrust.com/devblog-75/
Here's this week's change list
Added news feed to menu
Added server history to menu front page
Added friends who are playing to menu front page
Added player stats to menu
Added global stats to menu
Reorganised server list
Added server info popup (instead of viewing in panel on right)
Added inventory screen to menu
Added store screen to menu
Connection screen shows info about the server
Added server.headerimage (url to image, 512x256)
Added server.description (shown in server info panel)
Added server.url (shown in server info panel)
Kill suicides instantly instead of being wounded
Server history join date is recorded properly
Boots require leather instead of cloth
Longsleeve TShirt requires more cloth than shortsleeve
Added bandana
Added balaclava skins
Fixed error reporting (was reporting too much)
Fixed connection exploit
Added lazy aim
SQlite handles database corruption better
Ladder placement no longer ignores building permission
Ladders health increased
Added new and improved hit detection
Added projectile penetration
Improved projectile ricochet
Item skins now work (ie the one sleeping bag skin)
Updated item descriptions
New c4 explosion sound
New beancan grenade sounds
Reverb tails wander more naturally
New building gib sounds
Location based voice limiting for sounds
Crossfading between more than two distant sound variations is supported
New super distant gunshot sounds for all guns
New leaf rustle variations for different plants
Added a small sound when raising/lowering iron sights
Cleaned up pie menu sounds a little bit
Rocks have spec reflections again.
Trees have branches again
Improved terrain reflections
Color grading reworked from scratch for upcoming changes
Glossy mushrooms slightly reflect light (!)
Elephant grass (near water) animation no longer acts all buggy
Made pumpkin plants slightly harder to keep alive
Fixed pumpkin plant colliding with players walking
Tweaked weather parameters