Devblog 74

  • http://playrust.com/devblog-74/


    Changelog:


    New plant picking sound
    Horse footsteps don’t sound like coconuts anymore
    Fixed some more causes of rubber banding and lag
    Optimized dynamic memory allocations of projectiles (reduces frequency of frame rate spikes during gunfights)
    Fixed first person player shadow lagging behind
    Added "teleport playerA playerB" admin console command ("teleport player" still works as before)
    Added "teleport2me player" admin console command
    Added "client.fps" and "server.fps" console commands
    Admins are no longer all female
    Modding: Available UI overlays are now "Overlay", "Overlay/Top", "HUD/Overlay" and "HUD/Overlay/Top"
    PVE servers no longer allow damage to buildings from players outside of the cupboard range
    PVE servers now always allow building demolition if in cupboard range instead of only for 10 minutes
    Fixed player bone list including mesh LODs and other non-bone transforms (speeds up certain rig-related operations like rigidbody instantiations)
    Loot Barrels new visuals and gibs
    Corn Plants new art
    Fixed ragdolls sometimes to being able to be harvested/looted
    Fixed some ragdoll jitter
    Tweaked lighting on player in inventory menu
    Fixed entities sometimes being networked globally when first spawned
    Master server query port is now shared with game port
    Clothing icons are rendered from the actual items
    Building blocks can be rotated for 10 minutes after upgrading
    Added dirt layer to some clothing items
    Fixed black beenie skin not being black
    Fixed PCGamer showing on main menu
    Reject invalid player names
    Fixed loot tables not generating properly