http://playrust.com/devblog-74/
Changelog:
New plant picking sound
Horse footsteps don’t sound like coconuts anymore
Fixed some more causes of rubber banding and lag
Optimized dynamic memory allocations of projectiles (reduces frequency of frame rate spikes during gunfights)
Fixed first person player shadow lagging behind
Added "teleport playerA playerB" admin console command ("teleport player" still works as before)
Added "teleport2me player" admin console command
Added "client.fps" and "server.fps" console commands
Admins are no longer all female
Modding: Available UI overlays are now "Overlay", "Overlay/Top", "HUD/Overlay" and "HUD/Overlay/Top"
PVE servers no longer allow damage to buildings from players outside of the cupboard range
PVE servers now always allow building demolition if in cupboard range instead of only for 10 minutes
Fixed player bone list including mesh LODs and other non-bone transforms (speeds up certain rig-related operations like rigidbody instantiations)
Loot Barrels new visuals and gibs
Corn Plants new art
Fixed ragdolls sometimes to being able to be harvested/looted
Fixed some ragdoll jitter
Tweaked lighting on player in inventory menu
Fixed entities sometimes being networked globally when first spawned
Master server query port is now shared with game port
Clothing icons are rendered from the actual items
Building blocks can be rotated for 10 minutes after upgrading
Added dirt layer to some clothing items
Fixed black beenie skin not being black
Fixed PCGamer showing on main menu
Reject invalid player names
Fixed loot tables not generating properly