Devblog 71

  • http://playrust.com/devblog-71/


    Changelog:


    Much needed server performance improvements
    Added stone external wall
    Added wood external wall
    Fixed player headbox
    Fixed player holdtype not updating
    Fixed player inventory not always being networked to other players properly
    Fixed player eyes sticking out when dead
    Added utf8 mode to rcon (send message id 5 to turn it on)
    Added workshop
    Fixed dragging clothes onto item in inventory making item dissapear
    Fixed closing console executing command
    Can't voice chat when dead or sleeping
    Always get at least one seed from corn/pumpkin
    Metal footstep sounds
    Misc sound cleanup and polish
    Spear range increased
    Spear attack radius decreased significantly
    Spear attack repeat delay increased
    Serverside melee check maxdistance reduced
    Oil/HQMetal less common
    Oil more common in desert
    HQMetal more common in Artic/tundra
    Being downed twice in 60 second results in death instead of another wounding phase
    Stuck explosives fall off their parent when destroyed
    DeployDelay added to weapons
    Radiation off by default
    HQMetal drops in loot containers and barrels
    Fixed exploits that would allow people to enter rocks and build inside of them
    Improved performance of building batching
    Fixed various minor issues with player movement
    Fixed that crate respawning could stop when it threw an exception on the server
    Fixed foundation step terrain check being off
    Fixed weapon deploy corruption that could make the current viewmodel invisible
    Fixed depth testing and sorting of the torch world model material
    Added leather resource type
    Made the interaction point stay at the center of the screen when looking around
    Added sphere and capsule deploy volume checks (used by furnace and campfire)
    Added support for multiple deploy volumes on a single object to better approximate its shape
    Fixed that the server would not apply monument and radtown randomizations
    Fixed material of the small bridge (which btw only exists on rivers now)
    Added command history to F1 console (navigate with up and down arrows)
    Fixed possible overflows of the F1 console text buffer
    Fixed construction plan using the wrong body weights
    Fixed a bunch of warnings all over the code base
    Fixed test cave on CraggyIsland
    Added exploit test rocks to CraggyIsland

    Einmal editiert, zuletzt von Adebar ()