Hey Everyone,
For this patch we’ve added some new weapons, a new distorted creature, some new breakable objects, Improved cave combat/layout and look, added a bunch of multiplayer fixes, some new improved audio, some new player animations (look down at your feet when you turn!)along with spear throwing, the ability to upgrade spears and a bunch of bug fixes and improvements check out the full list at:
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Known issue: V-sync has been disabled for now from in game options menu. Use title screen options menu to enable this!
v0.20 Complete
New usable item added: Dynamite stick
New art added: Dynamite crate
New distorted cannibal creature added!
Improved skin shader – now supports ambient scattering
improved crocodile attack animations
Added more story clue items to note section of book
(audio) Fixed building complete sound sometimes not playing
(audio) Body drag sound added to drag away scene
(audio) Seagull audio improved
(audio) exertion and cold no longer play underwater
(audio) Pale male audio added
(audio) Pick up whoosh sound now plays more consistently
(audio) New Spike Wall trap sound
Tree moss added! Always faces north regardless of tree orientation, can be used to help navigate
Removed ‘animal’ layer from inventory camera fixing bugs with animals walking over inventory, blocking view, or viewing fish swim over inventory
Female mutants will jump on and attack player from tree trunks more often
Improved balance between mutants being aggressive and stalking player
Player feet now stick to ground when looking down and turning!
Fixed some issues with hit direction not being set properly when swinging stick
Unblocked and fixed entrance to cave 7
Cave 2 hidden stash room added
Deer now have motion blur
Partially cut trees are no longer saved as cut down, instead they are fully restored when loading a saved game
Decay system added! Meat now ages over time in inventory, going from fresh to edible to spoilt and providing less and less benefits and eventually becoming harmful. (meat appearance as well as inventory tooltip title change to reflect decay state)
New items added: Old breakable soda crate! Old breakable empty crate, old breakable dynamite crate
New pickup/craftable item : Upgraded spear!
spear is now throwable!! – hold right mouse to aim, press left mouse to release
Removed plastic torch from suitcases, can now only be found in gameworld.
Fixed fish falling through terrain if dropped by player
Fixed bug where breaking cave wood doors would give you leaves and play hit plant sound effect.
Bloody tables are now breakable!
rough Cave 10 added
props and pickups added to main cannibal village. Dynamic Bodies now hang from dead tree.
Ultra low draw distance is now more aggressive/culls items closer
(optimization)Material quality setting in options menu now simplifies some shaders on lower settings
(optimization)Gpu performance improvement removed unnecessary pre-clamp shader
(optimization) Water lod added to ponds, previously would calculate refraction for all lakes/ponds now will only do this for screen visible water. Removed second grab pass roughly doubling performance of ocean/lakes when visible.
(optimization) Bloom performance doubled
(optimization) reduced memory garbage collection per frame drastically (should reduce stutters)
Fixed story clue tutorial sometimes being outside of tutorials section on screen
Small boxes can now be smashed open to recover item inside
Laptops can now be smashed open to retrieve circuit boards
better combat layout throughout cave systems
fixed an issue where baby mutants would not target player properly
more range of movement when looking around on a rope
flashlight now follows camera direction when on a rope
fixed animation popping on mutants when sleeping in a cave and near edge of screen
New art added: Underwater coral!
Going back & forth towards berry bush no longer respawns berries
Eaten berries & some bushes no longer respawn after loading a saved game
Fixed lighter getting stashed after lighting a fire even if it was previously equipped
Added distortion to breakable wood planks when hit
Fixed plastic torch light color not being set properly on startup causing low battery flicker to be not visible before getting bloody or going into water
Fixed suitcases cloth sheen icon and chocolate bar pickup icon not rendering
Enemies can now hear explosions and will be woken up/react
(multiplayer) Fixed not receiving invites after playing a SP game and going back to title screen
(multiplayer) Fixed bug where logs would sometimes get stuck in air
(multiplayer) Added display on clients to let them know when server is not responding
(multiplayer) Fixed log sled grab icon staying up when targeting the trigger while another player grabs it
(multiplayer) Fixed not being able to continue saves as client
(multiplayer) Fixed black screen as client when starting a new game
(multiplayer) Loading a game saved on a building as client should now respawn on top of it
(multiplayer) Fixed having to walk out of trigger and back in to target a in range building after placing it
(multiplayer) Fixed client not seeing present ingredients in ghost buildings until some more were added after host loaded a saved game
(multiplayer) Foundations now use the same destruction system as in SP
(multiplayer) Not yet available book entries are now clearly shown as such
(multiplayer) Raw meat dropped by a player is now seen by others too !
(multiplayer) Clients now place ghost items instantly without a lag delay
(multiplayer) Fixed issues when dying with inventory or book opened
(multiplayer)Fixed boar vanishing when killed by client player
(multiplayer)Fixed enemies falling through ground if host entered a cave without client players
(multiplayer)Hopefully fixed issue with animals sometimes invisible, and mutants sometimes invisible
(multiplayer)Fixed bug where if player was killed in a cave (instead of outside) ocean would stop rendering and issues with animals vanishing could occur
Cave 1 tweaks – added more holes with light streaming in, fixed some stalagmites floating above floor, moved headless body, added dynamite pickups near hole to sinkhole. Fixed hole to sinkhole view being blocked. Added more enemies to large room. Re-worked dead room with better pickups. Replaced hanging bodies with dynamic hanging bodies. Fixed repeating story pickups, so now only 1 of each is pickupable (ie bibles) Cave 1 now connects to Cave 3. Hanging bodies added to armsy room.
Fixed bird landing on hand if lighter was out
Fixed lighter staying on in water until you dive a certain depth
Fixed bug where point or spot lights would cause ocean to glow like a hottub
Fixed error in story clue folder when loading a saved game
Fixed (again) bug where picking up a raccoon would give you lizard skin
New story item added to yacht!
Overcooking arms or legs on fire will turn them into bones eventually
New pickup/weapon item: Bone!
New cave grounds! New cave walls
New cave wall shader with running water!
Fixed bunch of overlapping cave shadow objects
Fixed plane hull not getting cut out of nav mesh on load game
Fixed tree shadows turning off when coming from behind or side of player camera
Fixed sharks swimming through sand sometimes
New game stats: Cooked Food, Burnt Food, Cancelled Structures, Built Structures, Destroyed Structures, Repaired Structures, Edible Items Used, Items Crafted, Upgrades Added, Arrows Fired, Lit Arrows, Lit Weapons, Burnt Enemies, Exploded Enemies
Can no longer build big structures on raft & sled (only small ones like log holder/fires will work)
Building raft & sled on other structures now works properly
Fixed cave lights popping on/off too soon
Cave ambient fill lights added in cave holes
Forced volume light occlusion to take caves into account
Picking up mutant bodies now requires to hold the “Take” button for half a second
Held map is now more readable under lighter
Fog will now slowly fade away if player is inside a cave
Fixed fireweed/horsetail plants not being cuttable
Improved look of save game thumbnails & added date/time (community request)
Attempting to pick up soda while at max capacity now drops it back on floor instead of destroying the pickup
Reduced energy drain when cold
Fixed arrow fire going out when right clicking while aiming
Getting hit while holding lighter now has a 1 on 4 chance to stash it instead of always
Brightened plastic torch light, increased battery lifetime a bit
Fixed cut arms falling through cave meshes
Burning stick now stays lit 4 minutes when not attacking
Improved burning weapon formula fire scale formula to look better with higher durations
Fire weapons now emit much more light!
Massively increased brightness and range of throw flares when held or thrown
Equipped cold armor (Deer Skin) parts are now visible in armor bar of hud
Closing inventory while upgrading weapons now properly turns things off instead of breaking craft item positioning
Loading a save with a bridge not attached to anchors now destroys it instead of erroring (could block loading in mp)
Bridges are now properly destroyed when the tree structure they were attached to is cut down
Fixed equiped items switching when exiting rope
Player can now equip rebreather underwater without dying instantly
Using air canister while underwater and rebreather isn’t in use (if it was out of air) now actually reloads it
Out of water with rebreather, light stays on for 2 seconds and then dims over 5 seconds
Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe
Fixed wrong icon display in inventory item tooltip while using a gamepad
Fixed fire not playing sounds when lit
Torch in suitcases replaced with new batteries pickup
Fixed enemies not reacting to effigies
Enemies can now jump the log sled!
Effigies now burn a lot longer but turn into skulls, bones and rocks pickup when done !
Fixed weird molotov throwing anim when spamming
Fixed wall placement when below a ceiling
Fixed rope bottom trigger position in caves (not retro active)
Improved draw distance on some items
Dropped item fixes: taking more meds than you can carry will now drop the med instead of vanishing it.
Circled map cave entrances to make them more clear, and made crosses to blow up caches smaller
New surprise weapon added. look for some dead tourists in front of a cave.
Fixed molotov spreading fire not centered on flame position
Quelle: http://survivetheforest.com/