Official Alpha 12 release notes
Added
Added a new vehicle system with a craftable minibike. Players must first find and read the minibike book. Then craft a chassis and place it in the world. Next craft minibike handlebars, seat and find wheels, battery and small engine adding them to the chassis. The higher quality the parts the better gas milage, speed, protection the minibike offers. You can interact with the Chassis by pressing or holding <E> which displays available radial menu options. Drag parts into the chassis window to add them. Click on the parts names to remove them.Optionally you can find and add a shopping basket and padlock for storage and locking. Locks are invulnerable for the first version of vehicles. You can also activate the headlight with <F> and the horn with <X>. You can give zombie both large pains and ragdoll deaths if your going fast enough if you’re not they might stop you.
Added a new sky and weather system with rain, snow, dust storms and dynamic cloudy, clear and stormy skies even lunar cycles with 7th night full blood moons. The system also supports new weather sky spectrums. Coming soon cold and hot weather survival.
A brand new sexy humidity/height based random generation system with more natural elevations, improved poi placement, improved cave placement, improved biome border mixing and footpaths that beg to be explored. It comes with a new random gen mixer that gives players full control over custom hub creation, prefabs that spawn and their probabilities. Rivers, and more lakes will come in the next build.
Added a new dynamic ambient audio system with wind loops, gusts, ambient oneshots, ambient loops, daybreak, nightfall and bloodmoon stingers. The system adjusts the wind based on the weather and plays the daybreak stinger at 6 am, the nightfall stinger at dusk when zombies start running and the bloodmoon stinger on full moon 7th night.
Added a new physics system with new zombie ragdolls, tumbling blocks and explosion impulses that throw zombies in the air. The system also drops wood, stone and metal terrain debris piles which can be used to salvage resources from physics events.
Added a new right click action menu that includes craft, take, drop, equip, wear, heal, eat, drink, read, examine, attach, scrap and split. From it you can quickly do a lot of actions that use to be tedious or harder to learn for new players.
Added a new gun attachment system that supports flashlight attachments on all firearms except the blunderbuss.
Added a new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs and the supported recipes. Ammo can be loaded by right click loading new ammo type. (Alt+R) swaps to the next available ammo time in your current selected weapon.
Added a new leveled loot system that scales/multiples players loot chances based on their current player level, and yes, level 1 players can get flawless and rare items.
Added a new bear enemies that are in every biome except desert and in caves. Bears will attack both the player and zombies. Like Dogs bears have a give up time where they will only chase you so far. If you can kill one you can reap the benefits of bear meat and make charred bear, grilled bear, boiled bear and bear stew.
Added quality ranges on bows, crossbows, augers, chainsaws and all clothing.
Added the riddle of steel book which allows the player to craft steel molds in turn they can then craft new steel pickaxes, steel tipped arrows, flaming arrows and upgrade concrete blocks into steel reinforced concrete walls
Added a bunch of new Graphics options including motion blur, depth of field, dynamic contrast, tone mapping, sunshafts, grass view distance and improved controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired. The video options menu has mouseover tooltips to guide new players in optimizing the graphics for their system.
Added falling trees with physics that fall after damaging them dropping their wood and crushing zombies and players if they fall on them.
Added a new high-res acid puking hulk model.
Improved crafting with a new basics crafting category at the top of the recipe list to help new players and players who just died find the most used and most important recipes quickly. Items no longer need to be crafted or cooked once to quick craft and quick cook no more required drag and drop.
Added a bunch of new weapon animations including punch, drink water from hands, many tools and more. Also improving the unholster time so holstering and unholstering is much faster and more satisfying. We also changed some non-interactive hand and drop items to a burlap sack to reduce clutter and memory
Added new single player only game pause game feature simply hit the Escape key
You can now craft gravel or small rocks from destroyed stone depending on grid placement
Added “Set In Concrete” book to game and loot that unlocks cement molds, rebar frames, and buckets of concrete
Added new hidden bomb shelter location to random gen
Added new hidden mountain man cabin with the secret loot to the random gen snow biome
Added herbal antibiotics item and recipe that has to be found. Will cure dysentery and stage 1 infection
Added unique mountain man loot chests that contain herbal recipes
Added auger is now craftable from a small engine, handlebar, auger blade and auger parts unlocked by an auger schematic
Added realistic values to crossbow
Added aviator goggles to loot and protection to eyes from Aviator goggles
Added Loot Quality Templates to shorten time on balancing loot
Added damage decal to wood window and block models
Added pressure plate mines and recipe made from scrap metal and gunpowder
Added usage of ESC to go back in menu
Added Zombie Dog give up sound
Added Scrap metal armor and Iron armor can now be scrapped or melted down
Added blocks such as grass, furniture, and glass no longer provide stability and will not support the weight of anything
Added leather scrapping. Note you must know how to make leather by reading leather tanning
Added plant fibers can now repair plant fiber pants
Added Natural healing system where if the player has over 50% food he will slowly heal. A buff icon will show when you are healing.
Added new blue and orange concrete painted concrete pillars
Added tube pillars with orange stripes to the parking garage
Added new furniture tables to locations and wood, redwood, iron and scrap iron table recipes
Added ability to click on radial menu options as well as releasing <E>
Added recipe to make planks from wood debris
Added new block/item placement shader
Added glue and duct tape items and recipes
Added m136 rocket launcher back, needs anims and balance
Added disallowing rules for player spawning inside random gen towns
Added desert rock formations, and rock formations to forests and snow biomes
Added coal formations to snow, forests and burnt forests
Added crafting Icon Mouseover tooltip for icon category names
Added a new small yellow book icon above books the player has already read
Added print generic system information to log
Added new fog spectrums
Added bushes now have branch rustling sound when moving through them
Added glue and duct tape to the game. Glue can be made with the beaker from bones or found in loot. Duct Tape can be made from cloth and glue and also found in loot
Added on clients the save game folder is automatically moved to new location see new changes to saved games in the changed section
Added dropped, unlit version of torch
Added steel ingot mold
Added and changed hotkey shortcuts and inventory management controls
RMB
Opens the new right click action menu
LMB
Grabs a stack of items and stick it to the mouse
While holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item.
Shift+LMB
Moves the single item or full stack of items between the belt, backpack or loot container
If there is no loot container open and you Shift+LMB on backpack items they move to the first empty belt slot
If there is no loot container open and you Shift+LMB on belt items they move to the first empty backpack slot
If a loot container is open and you Shift+LMB on belt or backpack items they move to the first empty loot container slot
If you Shift+LMB on items in a loot container they go to the first empty backpack slot first then the first empty belt second if the backpack is full
Shift+RMB
Splits a stack in half and sticks it to your mouse
If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4).
CTRL+RMB
Takes one item from a stack and sticks it to the mouse
LMB Add to stack
If you add a stack to another similar stack it will complete or fill the stack to its max capacity.
Changed
Changed all in game windows including player built ones are now unified to break out and plug up consistently
Changed degradation rate of most tools to be better on the low quality
Changed Day and night hordes do not spawn on day 7 blood moon intervals any more, only feral night hordes spawn on the seventh day
Changed Night hordes should always come at sundown and will never be delayed. Any current hordes will be disbanded
Changed new games at 6 am so players get maximum daylight their first day
Changed 24 hour cycle options adding 50 minute default and removed 240 minute option
Changed removed perct of night game option replacing it with Daylight length 12 hrs, 15, hrs and 18 hrs which is the new default
Changed Daybreak is locked to 6am always
Changed a lot of books have been converted into schematics that look like item with a small blueprint in the corner. Like iron armor leather armor pieces are now unlocked with individual schematics. The leather book now only locks leather creation. Many other books have been changed to individual schematics. All firearm unlocks have been converted into individual schematics. Gas cans now unlock as a schematic as well. Ammunition Nation has be removed and all individual ammo types except the 44 have been converted to schematics. The Claw hammer is now unlocked with a schematic as well as the new flaming arrows.
Changed increased hardness of steel
Changed stun rules so weapon damage and player stamina are considered
Changed deleted unused tree and bush assets
Changed updated Tree LOD distances
Changed low end of mp5 damage was too low
Changed dressers have a greater chance to drop clothing
Changed cobblestones are now made from small rocks and lumps of clay
Changed increased player run speed
Changed Animal spawning cap for better performance
Changed uvs on pole1m and replaced all poles with new pole
Changed shopping baskets with no loot can be picked up and used for a mini bike storage
Changed experience given for zombies
Changed replaced cutlog block with new smooth logs
Changed cleaned up old grouped bushes that looked bad
Changed Iron pickaxe does half the damage it did against stone and metal
Changed increased spawning of roaming hordes
Changed rebalancing pass for player xp
Changed switched bear, stag, pig and rabbit to use the standard shader
Changed thickened grass in forest, pine forest and plains
Changed Metal strips can now repair mining helmets
Changed increased probability of finding pants
Changed Gore blocks now take longer to degrade and visibly shrink as they degrade
Changed updated the terrain stone, forest ground and grass textures
Changed lowered cave count per biome, gravel path count per cave path, lowered ore path count per gravel path
Changed thirst stage 2 now causes health damage
Changed did a wooden frame 4 pane window pass adding broken variants to all the prefabs that used them
Changed menu buttons from Exit to Quit
Changed cleaned up spawning.xml
Changed removed burnt forest ground from rubble sides
Changed re-enabled dog hordes
Changed Gore blocks fall and have no stability. Gore blocks will stick on the ground if they fall.
Changed Gore has several stages of destruction now
Changed animals in all biomes except snow and desert respawn 3x slower. In snow and desert they spawn 1.5x slower
Changed removed meat on a stick raw and cooked
Changed all boiled foods give you 5 water
Changed all foods now give half as much food as they used to, to compensate for the slower metabolism in A11
Changed in random gen deserts are more common now, and forests less common
Changed ladders will now support things
Changed placement of wood stairs is now inverted
Changed garage doors to be wood instead of wood_weak
Changed nerfed axe damage to wood
Changed tweaked pine forest spectrums and mood
Changed optimized rendering of sky and water
Changed some blocks/structures have too much stability
Changed terrain doesn’t show density on downgrades
Changed green wallpaper blocks now downgrade to a wood frame
Changed improved sandstorm effect
Changed thinned cacti in desert a little
Changed deleted block ID 780 distorted concrete from game and prefabs
Changed disable cubemaps when not supported for linux. Disable cubemaps when reflections are turned off
Changed removed background color schemes from groups
Changed moved scrap recipe button to above the output tray
Changed info popup to display all groups an item/block belongs to
Changed localization text from “Group:” to “Group(s):”
Changed default inventory to tab key
Changed radial menu now supports up to 10 possible actions with auto placement
Changed antibiotics only give half the wellness over time as before
Changed driftwood now drops trunks & removed driftwood to planks recipe since you can no longer get driftwood
Changed removed plant fiber torch recipe to clean up crafting menu
Changed removed plank recipe from trunk tips
Changed renamed “Furniture/Decor” to just “Decor”
Changed renamed weapon repair kit to repair kit as its now used to repair the minibike as well as weapons
Changed updated all spectrums
Changed disabled shadows at very low angles (performance)
Changed improved Mouse Wheel Scrolling in menu and in game to be more universal
Changed unified made new Item Hover info and Examine windows
Changed Gas Pumps now contain gas can loot and do not explode when shot
Changed Removed Iron wall recipe
Changed tweaked third person camera, it is now to the right of the shoulder
Changed all safes are locked and have to be broken into now and loot timers are reduced to 1 second
Changed reordered terrain blocks, most likely save games will be borked
Changed increased depth of snow, forest ground and grass to reduce banding of textures on hills
Changed snowy biome has asphalt roads again now that we have real snow that covers roads
Changed removed snowy cabin variants from the game and added all cabins to snowy biomes
Changed removed all snow from prefabs and cleaned up old blocks and textures
Changed removed all icicles and snowy roof blocks from all prefabs as the new snow system snows on roofs
Changed unified all wooden upgrade costs to 4 planks so that you cannot profit from destroyed wood
Changed removed ability to attack with a stick
Changed thinned trees in snow biomes
Changed audio control needs to apply before hitting “apply”
Changed all zombie and animal collision to be more accurate for bodies, heads, arms, legs and ragdolling
Changed reduced max size of towns
Changed: ‘giveself’ and ‘giveselfxp’ can now be executed if the user has permission eg “giveself stoneAxe 600″ or “giveselfxp 10000″ this added to player xp or drops the item at the players feet
Changed clay texture and clay is now a sub biome and found in patches rather than on the side of cliffs
Changed crafting grid mouseover Item name tip should be a smaller box without an underline
Changed snowy bushes and grass on 2 gas stations to normal dead ones
Changed improved the Coal and Potassium nitrate texture textures and there tiling
Changed Increased probability of getting sporting gear from shotgun messiah and added green plaid shirt to loot
Changed increased chance of clothes in dressers
Changed created new high res art for yucca and aloe plants
Changed lowered stamina use of stone axe
Changed air drops drop more stuff
Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40 and 50, default is 30 days
Changed mailboxes and lockers have readable books instead of just junk books & junk books are now mixed in with good book loot
Changed stack limit of clay lump to 250
Changed bookstore loot containers have 0-1 books, household book shelves have 0-2 books
Changed Screenshots (F9) now save out jpg’s
Changed rebalanced clubs, they are more effective at low quality levels but wear out faster
Changed lowered entity damage on lower quality stone axes
Changed renamed home maintenance book to hammer schematic and changed art
Changed wrench can no longer be crafted (Might add this back in later)
Changed changed weight of short shotgun barrel 8 oz
Changed Chat box and text no longer renders in front of other menus
Changed orange drywall texture less saturated
Changed the ave game folder for the game
Old folders:
Windows: <User>/Documents/7 Days To Die
Linux/MacOS: <User>/7 Days To Die
New Folders:
Windows: <User>/AppData/Roaming/7DaysToDie (%APPDATA%/7DaysToDie in the Windows run dialog or explorer address bar)
Linux: <User>/.local/share/7DaysToDie
MacOS: <User>/Library/Application Support/7DaysToDie
Fixed
Fixed wood spikes go invisible and no longer damage
Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user
Fixed Zombie Death State Not being sent to clients when out of chunk load distance
Fixed Max model icons look wrong
Fixed Zombies turn circles on porch wood poles (like undead strippers)
Fixed mixed concrete cannot be scraped into metal
Fixed splints can now be burned
Fixed material types on all cobblestones giving them proper durability and stability
Fixed you can now scrap flashlights
Fixed yucca/aloe plant placement shader (white outlines)
Fixed spikes taking damage when placed
Fixed sideways smoke stack on 5 floor apartment
Fixed Crafting Dupe bug
Fixed Disassemble Ammo Exploit
Fixed wrongly rotated trash in modern house
Fixed alpha specular on terrain grass texture
Fixed Kick message window can be closed by ESC
Fixed repair on many misc clothing and armor items
Fixed tweaked loot of fat zombies and many items
Fixed problem with expanded char set
Fixed haybales have no sound when destroyed by pickaxe
Fixed bug where people could craft Shotgun Stocks without reading the book
Fixed dupe bug multiple people picking up item
Fixed single player games only saving data on quit now they save on regular intervals
Fixed final stage gore blocks are unable to be broken
Fixed buffs losing their effects on logout but staying ‘active’
Fixed rebar frames are now gated by set in concrete book
Fixed inside wood corner frames don’t drop scrap iron
Fixed video resolution selection texts overlapping
Fixed airdrops and crates not rendering at far distances
Fixed key assignment always fires the event for the key you want to assign AND mouse-directions as button
Fixed cutout objects (eg. WoodFrame) get damage decals now
Fixed God ray intensity matches fog now
Fixed Block’s Pickup Target not properly instantiating quality based items
Fixed recipes unlocked via book transfer from game to new game
Fixed Items in crafting grid lost on disconnect
Fixed breaking down now does not kick from output on inventory close
Fixed Gun Crafting exploit
Fixed server does not remember password in save game on p2p
Fixed Mining helmet light sways dramatically when you have a item in hand
Fixed Mining helmet has no flashlight
Fixed Character Creation Screen is bugged
Fixed exploit moving items from local game to server
Fixed exploit armor/clothing follows a player from SP to server, server to server and SP to
Fixed water destroys secure chests
Fixed Azalea plant from making wood footstep sounds
Fixed NRefs with food
Fixed buffs now seem to work properly
Fixed losing overflow items in campfires/forges
Fixed belt is accessible when hitting escape
Fixed another missing chunks problem
Fixed concreteReinforced doesn’t drop itself when downgraded
Fixed fall damage is too low
Fixed another Broken leg bug and breaking leg while swimming bugs
Fixed Bad billboard textures on MaintainPineDead trees
Fixed All hunting rifle parts can be scrapped
Fixed the UFPS bug that allowed the ability to crouch through 1 meter holes. Although it felt cool was not by design and counter to a true survivalist game
Fixed invisible ghost tree bug
Fixed the ability to open backpacks and other in game menu items while in the game menu
Fixed Null Ref when trying to fill damaged cobblestone frame with cobblestone(Robert)
Fixed bug where other players can hear you learning
Fixed missing home maintenance book
Fixed ladder placement in ranch style house so players can get up them
Fixed barn_01 from falling by moving hay bales
Fixed wrongly rotated light pole bases
Fixed lack of bird nests thinned grass and increased bird nest probability
Fixed small rocks/resource boulders appearing in Husker Avenue houses (Navezgane)
Fixed ‘P’ drops the camera and lets you control the character when in dev mode
Fixed car tooltip not showing vehicle as empty when looted
Fixed scroll wheel scrap Weapon/ammo dupe exploit
Fixed long item name text renders behind item icons
Fixed 1/4 and 1/8 concrete blocks behave like glass
Fixed wrongly rotated attic blocks in yellow house
Fixed planted mountain pine trees display A11 trees not a10 legacy trees
Fixed shotgun parts can be scrapped
Fixed spider zombie can now summon hordes again
Fixed AI can spin on broken resource rocks and gore rib cages
Fixed Disallow player spawning in towns
Fixed POI spawned too high and drops metal beams
Fixed returning to a game Toolbelt always reverts to slot 1 on rejoin
Fixed bear rug cabin floor so it doesn’t fall
Serverconfig.xml, Multiplayer and Modding
Changed server executable name to 7DaysToDieServer(.exe, .app, .x86), 7DaysToDie_Data folder changed name accordingly
Changed Default save game folder (see changed section). If the current serveradmin.xml is to be kept make sure to move it over to the new location or explicitly specify a SaveGameFolder in the serverconfig.xml
Changed times in serveradmin.xml and players.xml are always saved in the fixed format “yyyy-mm-dd hh:mm:ss”
Fixed command execution without delays over command (“Telnet”) interface
Added custom item icon loading from mods
Changed 24 hour cycle menu options adding 50 minute default and removed 240 minute option
Changed removed NightPercentage game option replacing it with DayLightLength, menu options 12 hrs, 15 hrs and 18 hrs with 18 being the default
Modded server XMLs are now correctly transferred to clients (excluding those required server side only: biomes, rwgmixer, spawning)
Known Issues
Snow might appear in the desert/burnt_forest if you’re viewing it from a biome with snow; and may fade out when you enter the hotter biome.
If you’re having framerate issues drop your reflection quality to low or off and turn off reflected shadows
Occasionally roads will go on unexpected paths under buildings