Status Report -26. May 15
reportet May 26, 2015
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Greetings Survivors,
This week we're switching over to a new Status Report format, and merging in some of the community focused features from the dev hub into a single weekly report. We'll need to work a few kinks out over the coming weeks, so bear with us as we get this new format to the structure we want. 0.56/0.57 Development continues over on the experimental branch - the team is rapidly approaching a candidate ready for a stable branch update.
This weeks Status Report features info on E3, goals for the 0.56/0.57 stable update, and some outstanding charity efforts by DayZ community members.
And remember - the latest news and info on DayZ development is always available via the Dev Hub.
Contents This Week
Development Board Spotlight
Dev Update
DayZ @ E3
Community Video: Always Burning
Development Board Spotlight
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Dev Update
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Those watching the experimental branch over the last few weeks have seen a high frequency of updates, configuration changes, and restarts as the development team ramped up volume and stress testing in preperation for the stable branch update. Strong gains in server side performance were made, and thanks to player stress testing on experimental branch - critical issues were identified in the performance of infected AI. With the gains in over all performance (server side) with player and simulation handling, we were able to isolate and identify the AI related issues - and the gameplay programming team is hard at work on resolving those issues.
In the mean time, as development continues - a firm red line on server side performance for stable branch has been established. This is to ensure an enjoyable experience, as well as reduce the amount of noise to signal ratio on the feedback tracker, and greatly improve the quality of repro steps, and critical identified issues coming in from that branch.
Over all, we expect that the experience will be significantly more enjoyable than 0.55 (but not where we want it to be for the release from Early Access)
In the interest of getting an update to stable branch as soon as possible, work on the programming side will continue internally on several key issues identified by players on that branch in 0.55 / 0.56 experimental.
- Intelligent spawning per building / Item per building capacity limits
- AI Performance costs (Infected - Animal)
As these systems are actively being worked on by the gameplay programming team - the stable branch update will have the spawning of infected, and the persistence disabled on stable branch servers. This is only a temporary measure while these two issues continue to be worked on, and we'll see both base building, and infected return with a vengeance as soon as possible.
- Brian Hicks / Lead Producer
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DayZ @ E3
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DayZ Lead Producer Brian Hicks will be speaking about modding, and DayZ server hosting at the AMD PC Gaming Conference Tuesday June 16th.
Hosted by Sean 'Day[9]' Plott, the PC Gaming Show will take place at the Belasco Theater in Los Angeles on Tuesday, June 16, 2015. In partnership with Twitch, the PC Gaming Show will be streamed live, and feature new game reveals, updates on beloved series, and perspectives from key PC developers.
Make sure to keep an eye on the AMD PC Gaming Conference website and the DayZ Dev Twitter account for more information.
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Community Video: Always Burning
http://www.youtube.com/watch?v=nEUdU8Moyvg#ws
Youtuber The Running ManZ encounters Twitch streamer Always_OnTour in this short but exciting Solnichniy encounter. If you haven't checked out either of them - now is the time!
TheRunningManZ
Always_OnTour
Quelle: dayz.com
Übersetzung
Hallo Überlebende,
Diese Woche starten wir ein neues Format der Wochenberichte, in dem wir die letzten neuen features aus dem dev hub zusammenfassen. Wir werden die nächsten Wochen stetig an dem neuen Format arbeiten, sodass wir die Struktur erreichen, die wir uns vornehmen. Das Team arbeitet weiter daran 0.57 schnell Stable-fähig zu bekommen.
Dieser Wochenbericht gibt’s Infos über die E3, Ziele für 0.57 und Charity Aktionen von Community-Mitgliedern. Nicht vergessen, die neuesten Informationen zum Spiel findet ihr im Dev Hub.
Dev Update:
Die Exp.-Spieler unter euch haben on den letzten Wochen viele Updates, Konfigurationsänderungen, Server-Stresstests usw. miterlebt. Wir kommen gut voran in Sachen serverseitige Performance und vielen Dank allen Teilnehmern des Stresstests - die kritischen Fehlerquellen der Zombie-KI wurden gefunden. Wir arbeiten hart daran diese zu beheben.
Der Sprung der serverseitigen Performance von 0.55 zu 0.57 soll somit vielen Spielern entgegen kommen und ebenfalls die Performanceproblem-reports im Feedbacktracker reduzieren. Trotzdem sind wir noch nicht da wo wir zu Version 1.0 sein wollen.
Da wir das Stable Update so schnell wie möglich bringen möchten, arbeiten verschiedene teams an insb. zwei Schlüsselpunkten:
• Intelligenter Itemspawn pro Gebäude / Itemlimit pro Gebäude
• KI Performanceverlust (Zombies und Tiere)
Solange die Teams an diesen Punkten arbeiten, wird es auf den Stable Servern vorerst weder Zombies noch die Persistenzfunktion geben. Dies ist nur temporär bis die Probleme behoben wurden, sobald wie möglich wird es dann wieder Zombies und die Base-building-Möglichkeit geben.
- Brian Hicks / Lead Producer
DayZ @ E3
DayZ Lead Producer Brian Hicks wird auf der E3 am 16.6.15 über DayZ in bezug auf Modding und Server-Hosting sprechen.