Information about exp. branch-update
Version: 0.56.127666
Size: 938,3 MB
Official experimental patch discussion at dayz.forum
Official confirmed fixes from 0.56 changelog here
[Animation] Infected have the new crawling-animation
[Animation] Carrying a barrel-animation added
[Gameplay] Rebalancing of Infected damage threshold
[Gameplay] Putting something in your hands now removes it from that slot in inventory
[Gameplay] You can break the legs of infected
[Gameplay] new "chipped legs" status
[Gameplay] Multipurpose Barrel added
[Item] 49-slot-Barrel added
[Item] New firearms / long range optics attachment
[Item] Hunting Jacket Autum
[Item] SP-6 rounds added (pic)
[Map] Stary Sobor evacuation camp added
[Map] new stores (pic) (source)
[Map] jail-building next to the firestation at nwaf replaced with rubble
[Map] Kabanino Redbrick resteraunt replaced with Piano house
[Map] Turovo Military jail removed
[System] new Central-Loot-System is back
[System] Redistribution of existing infected spawns to high population areas
[System] Redesigned Inventory tech (engine side)
[System] Remade Inventory-System
[System] Inventory Order
[Weapon] Winchester model 70
[Weapon] SVD
Fixes
[AI] Bugfixing on Infected Alert SFX
[Animation] Bugfixing on Infected movement
[Animations] Pumpkins into Hands Bug resolved
[Animations] Lower body disappearing after rolling on the ground resolved
[Animations] Rubber arms when throwing items resolved
[Animations] Animations of "making a garden plot" and "digging tile" missing or just glitching resolved
[Animations] Landmine Bug when taken into Hands resolved
[Animations] V3S occupant sitting behind the cabin resolved
[Characters] Sick status from infected wound incurable resolved
[Environment] [Primary Report] - Tree Collisions Obstructing Path Of V3S resolved
[Gameplay] many dupping-methods fixed
[General] Bug causing character to be Starving and Dehydrated upon login resolved
[Glitch abuse] Sewing kits making items pristine resolved
[Glitch abuse] Suicide animation speeds up search for apples etc. resolved
[Ingame UI] Crosshair disappears, tracks weapon sway resolved
[Inventory] Item in Plate Carrier with Pouches and Gun Holster disapears while switching it with another item resolved
[Inventory] complete plate carrier - inventory not sortable or move inside resolved
[Inventory] Putting Bayonet on M4A1 with improvised silencer resolved
[Inventory] Adding holster to platecarrier+pouches removed inventory of vest resolved
[Items] Chemlight can be used to ignite fireplace resolved
[Items] Chemlight equips like a flashlight resolved
[Items] Cannot produce redacted seeds (Cut out seeds) from plants resolved
[Items] Failing to light a fireplace due to lack of safety uses up a single match resolved
[Items] Fish cannot be cooked in campfire\stove resolved
[Items] Invisible fireplace upon relogging resolved
[Items] Plate carrier pouches cannot be repaired resolved
[Items] Skinning Chickens no longer produces Feathers resolved
[Sound] [Primary Report] - Trigger sound of weapons can be heard over 200 meters resolved
[Structures] Door can not be closed resolved
[System] Bugfixing on Per-Item-Quantity control (Central Economy)
[System] desync improved
[Weapons] Improvised Ashwood Short Bow bugged resolved
[Weapons] Blaze is getting quickly ruined resolved
[Weapons] Pistol suppressor on CR75 Does not sit in correct spot resolved
Bilder zu Mapchanges: http://imgur.com/a/aAZny
Bugs
[System] some desync
[System] Hot key icon bug
[System] items stuck in inventory-slot and can't be moved
Übersetzung
• kriechende Zombie-Animation
• Animation zum Tragen des Fasses
• Balancing Zombie-Schaden
• Was man in der Hand hat benötigt keinen Item-Slot mehr
• Man kann Zombies die Beine brechen
• Neuer Status "chipped legs" bzw "angeschlagene Beine"
• Multifunktions-Fass hinzugefügt
• Winchester model 70
• SVD Druganov
• Jäger-Klamotten
• SP-6 Munition
• Red 9
• IZH 18
• Inventar-Reihenfolge
• Stary Sobor Evakurierungscamp
• Jail neben der Firestation auf dem NWA wurde durch Ruine ersetzt
• Kabanino "Restaurant" wurde durch Piano-Haus ersetzt
• Turovo Jail wurde entfernt
• neues zentrales Lootsystem wider an
• Zombie-Spawns mehr verlagert zu high-population Orte
• Überarbeitetes Inventarsystem (Engine seitig)
• Feuer ohne Streichhölzer anzünden
• Scope der Longhorn abnehmbar
• Grillen vom Stock
• Gauge Slug Munition für die Shotgun
• neuer Dorfshop
• Sonnenbrille wieder eingefügt
Behoben:
• Zombie Alert SFX
• Zombie Bewegungen
• Kürbisse in der Hand richtig angezeigt
• Animation beim Anbauen eines Beetes verbessert
• Landmine iin der Hand richtig angezeigt
• Sick status vom Zombie-Hit unheilbar
• Char ist nach neu Einloggen Starving und Dehydrated
• Sewing kit macht Items pristine
• Selbstmord-Animation beschleunigt Apfel-pflücken etc.
• Inhalte der Plate-carrier-Anbauteile nach abnehmen verschwinden
• Inhalte der Plate carrier-weste nicht sortierbar
• KOmbination von M4A1 Bayonet und improvisierter Schalldämpfer
• Chemlight kann Feuerstelle anzünden
• Schneiden von Samen aus Pflanzen
• Fisch kann im Lagerfeuer nicht gekocht werden
• Plate Carrier Anbauteile können nicht repariert werden
• unsichtbare Feuerstelle nach neu Einloggen
• Zerschneiden von Hühnern bringt keine Federn
• Soundbugs
• Tür kann nicht geschlossen werden
• Pro-Item-Mengenanzahl Kontrolle (Zentralwirtschaft)
• Desync verbessert
• Improvisierter Bogen
• Blaze bekommt sehr schnell Zustand "ruined"
• Pistolenschalldämpfer sitzt auf CR75 nicht mehr richtig
Bugs:
• Desync
• Hotkey Icon Anzeigefehler
• Item steckt im Inventar-Slot fest und kann nicht verschoben werden
http://www.youtube.com/watch?v=GDVnRhE-LiA#ws
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Quelle: https://www.reddit.com/r/dayz/…e_056_7th_may_discussion/
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