Alpha 11 Annihilation Release Is Out!

  • Official Alpha 11 Release Notes


    Added


    Added Unity 5 with many of its newer bells and whistles
    Added new Steam networking and server browser enhancements
    Added new Speedtree system with brand new gorgeous trees and bushes. The fidelity of the trees can be adjusted for quality and performance in menu/options/video/tree quality.
    Added Unity 5’s global physical based shader system and refined all the art to take advantage of it. The fidelity of the system can be adjusted for quality and performance in the menu/options/video under reflection quality and reflection distance.
    Added our own Screen Space ambient occlusion system that gives everything better shadows and weight and darkens caves and interiors
    Added our own new water reflection that interacts with the standard shader
    Added our own new custom high res better looking fog
    Added new high res sky system with stars that can appear on clearer nights
    Added a new quality range system for guns. The system allows players to find gun parts of varying quality ranges. The parts have 7 quality ranges with colored degradation bars including grey broken, brown faulty, orange poor, yellow good, green fine, blue great, and magenta flawless. Once the player collects enough parts and has read the right gun book unlocking a recipe he can assemble a working gun. The average quality of all the parts determines the quality of the assembled weapon. The parts themselves govern attributes like damage, accuracy, degradation rate, penetration, falloff range and in the future zoom level and knockback strength. This will allow for thousands of permutations of guns like a realistic Borderlands
    Added the new item quality range system for tools, melee weapons and armor. Bow, crossbow, wrench, hammer nail gun, chainsaw, auger and clothing will come in a future update.
    Added new player leveling system. The system increase your chances to craft higher quality ranged items at higher levels with +/- 50 degree of random quality. The system is basic a precursor to skill trees. The player currently will earn XP for activities like killing zombies, unlocking new recipes and crafting new recipes for the first time.
    Added new locations including a huge hospital, 2 new grocery stores, a new larger bookstore, new larger hardware store, 2 new luxury cabins and an indian burial ground. Note some of these are Navezgane only and some are random gen only
    Added new random gen underground cave system, new random gen roads on hills, new random gen biome transition dithering, improved random gen rivers, improved bridges over rivers
    Added new high res first person hands and first person animations
    Added new first person procedural camera system with procedurally based physics and inertia
    Added new player safe zones set in the serverconfig.xml. The safe zones disable zombies in chunks for 5 in game hours if you don’t have a sleeping bag and are level 5 or under
    Added new smoother iron sights system
    Added new craftable primitive blunderbuss single shot primitive muzzle loader gun and blunderbuss ammo
    Added new craftable new primitive bow and arrows
    Added rare Tazas Stone Axe weapon which can be found in new rare Apache Artifacts Chests in caves and in indian burial grounds
    Added new feral zombie to the game which has a chance for gun loot if you kill him
    Added new on fire burnt zombie to the game. He has a chance to catch you on fire if he hits you
    Added Fire Buff icon to Game which can happen from players hitting you with a torch, walking on lit campfires, walking on large ember piles and from on fire zombies striking you. Submerge yourself in water to douse the fire.
    Added new high res spider zombie to the game
    Added new Zombie Gore Block System: corpses decompose into a bloody terrain pile which can grow if more zombies die near or on top of each other eventually live zombies will use the gore blocks to cross over your spiked pits or jump over your fort walls. If the gore blocks are left alone the will eventually biodegrade.
    Added Items made from cloth such as clothing can now be scrapped into cloth
    Added cobblestone ramps that upgrade and downgrade like cobblestone blocks, and recipe to make them.
    Added wood railing recipe
    Added health storage crate and recipe
    Added paper scrapping from skill books
    Added Sniper rifle schematic
    Added Hunting Rifle book
    Added new plains ground texture
    Added cash register loot containers to the stores and businesses
    Added stone shovel and recipe to the game
    Added new primitive sod recipe used to make sod houses
    Added unattainable books to gate all weapon part molds. Weapon part forging may appear in a future update.
    Added insecure downgrade path to player made storage crates
    Added recipe for flagstone and wedge flagstone
    Added dynamite held item and new dynamite bundle placed block models
    Added shopping cart and shopping basket loot containers found in stores and businesses
    Added flagstone stairs and recipe
    Added small engine and auger blade to loot
    Added snow roads and green metal 60’s and tip blocks to the game
    Added green metal roof gable and inside corner wedge green metal roof
    Added snow roads to snow biomes in RWG
    Added auger recipe
    Added handlebars to automotive loot
    Added tooltips to category icons in server browser
    Added new Steam voice proximity chat please test push <v>to talk
    Added new flashlight model replacing the old one
    Added snow blowing/drifting effect to snow biome
    Added blowing sand/dust to desert biomes
    Added casino token to the loot
    Added shamway foods cardboard box loot containers and shamway crates that require breaking
    Added wood stairs filled block shape WIP
    Added new pill case looting sounds
    Added window plug centered block shapes and unified boarding up existing windows and plywood filled windows in the world using a hammer and planks they now upgrade to one board, two boards, 3 boards and sheet metal
    Added sportings good loot to shotgun messiah crates and reduced chance for full weapons to be found
    Added new stalactites, moss and mushrooms to new caves
    Added Generic Attribute system now usable on ANY item
    Added snow zombie female sound set to the game
    Added spider zombie sense sounds never had these in before
    Added new iron shovel model
    Added new sledgehammer
    Added new system for arrows to fall with gravity
    Added new custom burnt zombie sound set and added missing zombie sounds to the sounds mix xml
    Added new audio mixers for impact bullet, impact general and block destroys to help with the overall mix. Note: this doesn’t fix shotguns shooting trees or chainsaw impacts overloading channels but it helps
    Added recipe for bolts and arrows from femurs
    Added burnt embers to burnt forest
    Added hot embers to burnt forest terrain texture
    Added you can now mine burnt embers and get bits of coal
    Added zoom to player preview
    Added new stun rules for zombies. (If your stamina is over 50 you have a 100% chance to stun a zombie and if your stamina is 50 or below it is your stamina level x 2.
    Added edible mushrooms found in caves
    Added all new firearm reload sounds
    Added new give up time for static spawned and biome spawned dogs. They will chase you for about 20 seconds and give up unless they damage you or you damage them which results in thier give up time resetting. Note horde spawned dogs will not give up.
    Added new Steam Voice Chat integration works only in proximity of other players press<v> to talk
    Added english.txt entries for all camel cased missing items
    Added a mouse-over ToolTip for the level progress in the character menu


    Changed


    Changed improved wellness feedback so the size of health stamina bars reflect your current top capacity along with sounds, screen fx, tooltips and character screen info to give proper feedback
    Changed lowest wellness bottom capacity to 50
    Changed respawning players should have full meters of health and stamina
    Changed stack limit on weapon repair kits increased to 50
    Changed driftwood can no longer be picked up, but has to be chopped like a tree. It cuts down much faster though
    Changed recipe for aloe cream now requires four aloe plants instead of one
    Changed antibiotics only raise your wellness by 1 on consumption instead of two. They still add wellness over time
    Changed player made concrete and cobblestone walls drop destroyed stone when broken
    Changed sped up making plant fibers from grass
    Changed slowed down making plant fibers from yucca
    Changed sped up crafting of metal trussing
    Changed sped up stick crafting and increased yield
    Changed increased stack limit of paper to 250
    Changed sped up gravel crafting time
    Changed updated normal maps for storage crates
    Changed roaming hordes now are small on day 1 and get bigger and nastier up until day 7 then the cycle restarts. On day 6 there are roaming dogs, to help cue the player that the next day will have the feral hordes coming. Day 7 roaming hordes are now full nasty ones containing cops, dogs and hornets, like the wasteland spawns use. Day 8 should restart the cycle, with roaming hordes being very small and easy
    Changed Integrated menu into one game scene which speeds up game load times and allows video and audio options to be changed from in game now
    Changed corpses now carry “junk” loot and gun parts and ammo
    Changed nerfed food found in purses
    Changed all firearms now require a book or schematic to craft
    Changed all firearm part molds can no longer be crafted but are still in the game. They might be exposed later when skill trees are implemented.
    Changed aligned sniper barrel icon to look better when on the crafting table
    Changed optimized pine forest and changed spectrum
    Changed removed spider zombies from general spawning. Now when you see them they will always be scout zombies which can summon a horde if not killed quickly
    Changed thickened grass textures
    Changed added new chrysanthemum texture
    Changed pine forest has its own color spectrum
    Changed metal shovels dig faster
    Changed increased how much a small rock repairs a stone tool
    Changed improved plains grass and color spectrum, adding red dawn
    Changed optimized distance checks in all areas of random gen
    Changed removed grass blocks from all barns so they display native terrain
    Changed all roads in random gen snow biome use snowy road texture
    Changed Dynamite no longer adds structural stability when placed and does not stick to walls or ceilings
    Changed removed coal torch item
    Changed: Minerals always survive stability crashes
    Changed all non item data is removed from items.xml and put into the newly created misc.xml
    Changed all of the spectrums
    Changed the focus box on torches/candles to no longer show
    Changed recipe of stone axe to use small stones instead of sharp stones.
    Changed crossbow bolts use small stones instead of sharp stones
    Changed removed sharp stone recipe, they are no longer used in the game, use small rocks instead
    Changed all recipes using grass to use plant fibers
    Changed removed rocket launcher from game until it can be better integrated
    Changed now the sun now orbits realistically based on the local latitude and time of year
    Changed made new Bookstore Bookcase thats a little less generous with book loot and thinned bookcases in both bookstores
    Changed crossbow now requires forged metal and leather strips in its recipe
    Changed added all ranged weapon fires to the sounds.xml and gave them full volume
    Changed rivers to no longer have their own biome
    Changed biome water levels to match river
    Changed rivers now sometimes feed into biome lakes
    Changed lowered the footstep overlay volume for the feral, snow and burnt zombies
    Changed STATS is only written of a connection is successful
    Changed improved wellness feedback health and stamina meters are the size of their capacity, meter added to character screen with current amount and full capacity, sound effects, gui gow and new messaging for state changes
    Changed iron pickaxe recipe to use only 3 ingots
    Changed riverbeds to dirt
    Changed removed coal spots from burnt forest
    Changed femurs have no degradation and can now be stacked to 10
    Changed nerfed feathers in loot since you can craft more from one feather now
    Changed removed degradation from torches and you can now stack 50 of them
    Changed tweaked damage of stick and femur
    Changed stone doesn’t break when falling
    Changed hub spawn chances
    Changed added new shotgun and sawed off shotgun sound fx. They also now play random variants
    Changed removed tungsten from mining until we can find a good use for it
    Changed potassium Nitrate ore only gives you 5 Potassium Nitrate Powder instead of 10
    Changed coal ore only gives you 5 coal pieces instead of 10
    Changed junk loot now has more stuff in it, and trash now uses junk loot so there is a greater chance of finding something good in garbage
    Changed default spectrums have no purple and less fog
    Changed updated light intensities for prefab lamps brighter
    Changed players can use the f key to toggle on one at a time mining helmet or equipped flashlights. Note: This will work with upcoming weapon flashlight attachments in A12
    Changed Zombies now run based on sunAngle rather than “time”
    Changed removed unused inventory tab removed from the characters inventory GUI
    Changed reduced dogs and stags FOV from 330 to 180 they shouldn’t see you as easy now
    Changed increased spawning in forests and desert biomes
    Changed: Increased distance of player spawn from wasteland biome edge
    Changed: Decreased non central wasteland hub spawning to 5%
    Changed gun crafting times to 5 seconds since the player takes them apart frequently to do upgrades
    Changed Stamina use for all tools and weapons is now 8 per swing
    Changed stone axe and fire axe are worse weapons and better tools
    Changed protection value scale to be more easily readable
    Changed protection values to drop trailing decimal points
    Changed logic on bow
    Changed Reduced degradation on mp5
    Changed reduced frequency of hungry and starving penalties and reduced how fast you die when starving
    Changed liquids can no longer debuff players while burning. First aid kits and bandages do though.
    Changed unified all guns now have 4 parts to recipes to work with the new gun quality system
    Changed spike trap damage bounds and amounts for players and zombies


    Fixed


    Fixed burn time on wooden stairs
    Fixed Dog plays death animation immediately when killed, not delayed after the attack animation completes
    Fixed Diersville Trees Drop Multiple bundles of wood
    Fixed enforcer magazine can be converted to paper or burnt
    Fixed zombies will now follow you down a shaft up to 20 meters deep, they should be better about finding you underground
    Fixed reworked network communication for forge to decrease item loss and dupe bugs
    Fixed a campfire exploit bug
    Fixed bug where biome deco random Loot containers were rotated wrong
    Fixed bug where sometimes if you were hit while looting: Loot timer stops but can’t move
    Fixed various clothing items that could not be scrapped into cloth
    Fixed spelling on vegetable stew english.txt
    Fixed backpacks dropped in doorways cause nullref when attempting pickup
    Fixed save games should now always match their original game mode
    Fixed dedicated servers now default to drop nothing on quit to match default settings
    Fixed feral mode icon in server browser at wrong position
    Fixed servers not properly receiving client data
    Fixed Server browser: Feral mode active icon at correct position
    Fixed game server not shutting down when switching to main menu
    Fixed entity draw distance to match chunk draw distance
    Fixed Server Browser page buttons displaying wrong state when filtering for server name
    Fixed relooting empty containers rolls loot
    Fixed auger duplicating items on MP game
    Fixed exception when dying/respawning
    Fixed campfire repair exploit
    Fixed bug if inventory full, items get lost on pickup
    Fixed crops vanish on pickup if only free space in toolbelt
    Fixed auto-equip destroying items
    Fixed the seam between the curtain top and bottom halves
    Fixed timing on zombie crawler attack
    Fixed background of item names in recipe preview is too small
    Fixed splitting a stack after crafting makes you lose half
    Fixed smells work, but tooltip is wonky
    Fixed decayed brick block models drop nothing
    Fixed some UI textures are influenced by texture resolution settings
    Fixed character rotation bug in Inventory UI
    Fixed camera track offsets for both mirror and character creation
    Fixed barbed wire does nothing
    Fixed wood spikes don’t work most of the time
    Fixed server pushed config files remaining loaded
    Fixed food items with negative hydration allow for going over the hunger cap
    Fixed can’t break down bullets
    Fixed scrapping dupes items
    Fixed disappearing gun part bug
    Fixed can’t scrap cooking pots
    Fixed learn on craft isn’t working correctly
    Fixed Cook Button resets progress of cooking
    Fixed canned water still superstacks
    Fixed Campfire shift click item loss
    Fixed similar recipes (output) cloning ingredients when using craft list
    Fixed Navezgane and random gen map info descriptions
    Fixed persistent profile game menu description
    Fixed iron armor can be repaired
    Fixed floating decals
    Fixed persistent profile game menu description
    Fixed replacing parts in a gun loses all ammo
    Fixed player dropped backpacks are breaking from zombies
    Serverconfig.xml, Multiplayer and Modding


    Added new playerSafeZoneTime and playerSafeZoneLevel perimeters. The default for each is 5 and here is how they behave.
    playerSafeZoneTime= 5 Controls how many in game hours it takes for zombies to spawn in chunks around players who do not have a sleeping bag placed
    playerSafeZoneLevel = 5 Players who are at this level or under will spawn in safe zones if they do not have a sleeping bag placed
    If you always want safe zones set the level to 60
    If you don’t want safe zones set both parameters to 0
    Note players who spawn near other players will still get zombies
    Changed default permission level for commands not explicitly given in serveradmin.xml is 0
    Changed default permission level for users not explicitly given in serveradmin.xml is 1000
    Changed refactored materials.xml to use new xml format
    Changed removed serveradmin.xml, will be auto created in save game folder, and only loaded from that location
    Added reload serveradmin.xml on external changes to file, save it on changes made by the game admin commands
    Changed banning a player who uses family sharing also bans the owner of the license
    Added stat output to client log
    Changed format of items.xml to get closer to the “common” 7DTD xml format
    Server config: DropOnQuit: Allowing both Nothing and Everything as Standard values
    Print kick reason to log on clients
    Changed permission level for commands in serveradmin.xml applies to all variants of that command (e.g. “lp” also affects “listplayers”)
    On dedicated servers print stats to log only if there’s at least one player online
    CM command now also enables fly mode
    bat: Assigning a different name to the logfile on each start, keeping only 20 most recent logs. No longer trying to start PuTTY / Telnet
    Allow connecting to “localhost”
    Connecting to a dedi by IP stores the server in history
    Filter BB codes from player names in chat / scoreboard / map screen
    Filter BB codes from player sent chat messages
    Allow BB codes in “say” command for colored server messages
    Added a new random gen mixing xml for modding the game and controlling some of the random gen world features


    Known Issues


    Dedicated servers randomly crash when clients disconnect we’re still trying reproduce this problem.
    Quitting to main menu without actually exiting the program may cause some data transfer between games/servers. Please quit the client ENTIRELY before joining servers or new single player games.


    Quelle: http://7daystodie.com/alpha-11-annihilation-release-is-out/