DayZ Standalone Update 0.55.127129 (Experimental)
Zu experimental Updates gibt es nie öffentliche Changelogs, alle Infos kommen von anderen Spieler.
Größe: 562.3 MB
Confirmed:
[Loot] .308 Winchester Ammo
[img width=700 height=393]http://i.imgur.com/Gp5AA69.jpg[/img]
[Mechanic] Central loot economy or it's working as intended (there have been reports of military tier loot spawning in civilian houses)
[Mechanic] Cholera
[Mechanic] More changes to the new crosshair
[img width=700 height=399]http://i.imgur.com/VEDcFLQ.jpg[/img]
[Mechanic] Weapon inertia (unspecified which weapons and which weapons don't have it)
[Mechanic] Water from ponds may be harmful when unpurified
[Mechanic] Water purification tablets are now functional
The meat's color is different based on what you used to cook it:
Cooked with water
[img width=700 height=393]http://i.imgur.com/VKtupV8.jpg[/img]
Cooked with fat
[img width=700 height=393]http://i.imgur.com/YIAV99f.jpg[/img]
Bugs:
[Bug] Fruits and vegetables are invisible unless they're put in your hands
Gamefiles/ upcoming content:
[Loot, Mechanic] Unofficial Data-mining for Experimental | 3/30 | 0.55 (5) [EXP]
Loot Tables here:
-Zombie spawn count increased as well as new towns spawn points added at Karmanovka East, SeverogradNorth, SeverogradCamp, Svergino, SverginoNorth, Ratnoe, ZaprudnoeWest, ZaprudnoeMid, ZaprudnoeEast, Polesovo, NovPetrovka, Toploniki, Sinistok, Vavilovo, Tisy, Staryjar, StaryjarHamlet, Krasnoe, Kamensk, KamenskMine, KamenskOldBase, DevilsCastleCamp, KhelmCamp, NovySoborCamp, FishingSolitude, TopolkaCamp, TopolkaDam.
-Couple zombie spawns were removed they're named Solitude_8344_10540, Solitude_7165_6942.
-Military_east, Military_west and Police Loot tags are more populated now.
-Ammo_308Win and Ammo_308Win_20Rnd spawn with other .380 ammo spawns.
-A small amount of typo's were fixed in lootCategory names.
Crafting Changes:
-Bone arrow now take damage of components when crafting into account.
Consumable Changes:
-Bone Bait Texture change.
[Loot] New items from gamefiles
http://dayzcommunity.ru/novye-…v-obnovlenii-0-55-127129/
[Mechanic] Global zombie count increased from 700 to 1100
[Mechanic] Drinking "RiverWater" can now give you "Cholera"
[Loot] .308 Winchester rounds spawn points added
Some small data mining -
-Model 70 is seemingly configed. Currently only accept camo wrap and improvised silencer. Can be painted black or green, no loot tag
-UMP is configed and takes pistol muzzle attachments, western optics and flashlight. It also has a loot type attached (western military)
-SVD is configed, has no attachments configed but has a loot tag of eastern military
-Izh-18 is configed, attachments of improvised silencer and camo wrap. No loot tag
-Blue, green a red sweaters are now configed
-crafted leather jackets are configed for brown, beige, black and natural now
-all hunting jackets are configed (autumn, brown, spring, summer winter)
-Was mir aufgefallen ist,der Loottable in den Dörfern-Städten wurde verändert
-Loot an den Wracks angehoben,man findet am UAZ wrack z.B sks muni-ak muni-pso_scope-blendgranaten-schalldämpfer
[img width=700 height=437]http://i.imgur.com/tg3uFvM.jpg[/img]
-Zelte spawnen nun in Häuser-Scheunen
[img width=700 height=393]http://i.imgur.com/az0Zq3n.jpg[/img]
-neue Zombie schlag animation
Quelle: http://www.reddit.com/r/dayz