Official Alpha 10.4

  • Release Notes

    Added


    • Added system where you can now see hair that makes sense to see when wearing hats, helmets still fully cover hair
    • Added beverages to coolers
    • Added a new place cobblestone sound
    • Added damage\upgrade particle effect to steel door and old wooden door
    • Added damage stage sound effect to steel door and old wooden door
    • Added street_light_02 to towns


    Changed


    • Changed made kicks by EAC/Steam more robust
    • Changed public game is now the default option in the multiplayer game options menu tab
    • Changed the Server browser history to no longer show private games and other games which cluttered up the history
    • Changed improved player swimming physics
    • Changed increased how much cloth repairs clothing
    • Changed sped up cobblestone use animation
    • Changed hammer is now unlocked in home maintenance book
    • Changed all storage crate recipes so they are centered
    • Changed output.log to give give more precise information when loading TextureAtlasBlocks fails
    • Changed reduced frequency of resource rocks found in biomes
    • Changed corn is less frequent in the grasslands
    • Blueberries are restricted to sub biomes in the snow biome. (Joel)
    • Changed skill books can be stacked to 50
    • Changed loot chances in book cases which now drop 0-2 books instead of or 1-3 as well as Shotgun Messiah crates and Working Stiff crates lowered chances for items
    • Changed making cobblestone now yields 4 from 1 stone and 1 cement, or 1 destroyed stone
    • Changed slowed crop growing speed down
    • Changed players take no health damage from food poisoning but more wellness damage
    • Changed rotten flesh doesn’t infect you any more
    • Changed storage crates are now lockable
    • Changed Log prefixing messages with INF (information), WRN (warning), ERR (error), EXC (exception)
    • Changed placement of candles to be flat on the ground when placed
    • Changed 7th day hordes may be postponed if other hordes are active
    • Changed Reintegrated random wandering hordes
    • Changed in debug mode when you teleport the player using the coordinates the player is now set to the ground on spawning
    • Changed torches to not have burn time any more
    • Changed Yucca juice no longer provides any food
    • Changed Yucca fruit no longer provides any water. Increased food from 3 to 5
    • Changed torch now stores degradation when placed
    • Changed Town sizes to be a little smaller [103×103 min to 412×412 max]


    Fixed


    • Fixed ServerMaxPlayerCount offset by -1 since 10.3 hotfix
    • Fixed problem that some blocks like ladder are not visible on Linux computers
    • Fixed problem that some corn bottom parts could not be harvested
    • Fixed prefab xml static spawners were working in random gen cities when they should not. Cities in random gen are currently handled by biome spawners
    • Fixed prefabs set to max in hub 1 would spawn more in the same city block. You should not see 2 of the same special buildings like gun stores close to each other now
    • Fixed nref on supply crate spawns
    • Changed zombie/animal pathing so it is a projected path onto the terrain, should fix most remaining cases of spinning zombies with a few exceptions that can be fixed on a case by case block item collision basis
    • Fixed mis-rotated window in old west building
    • Fixed a few bad english entries like cobblestone frame in English.txt
    • Fixed one of the missing chunk problems
    • Fixed skull cap icon colors
    • Fixed problem that removed blocks from blocks.xml caused saved games to corrupt if they were dropped
    • Fixed glass appearing opaque blue on one of the commercial doors
    • Fixed Sound doubling/networking bug clients would hear an echo of impacts sometimes
    • Fixed handling of players with invalid SteamIDs
    • Fixed NullRef in ServerBrowser after entering wrong password
    • Fixed various barn blocks to the correct material and they don’t drop metal or stone anymore
    • Fixed sign_slow and sign_speed_25 signs to face properly in towns
    • Fixed null reference error when right clicking while all container windows were closed
    • Fixed prefabs sometimes spawning at y position 0 or less causing errors
    • Fixed NullRef on shutdown with multiple clients still connected
    • Fixed player permanently holding nail in his hand after loading nailgun
    • Fixed IndexOutOfBoundsException if player builds terrain higher than 254 meters
    • Fixed Pillcases now have medicine loot not book loot
    • Fixed NullReferenceException in EntityFallingBlock


    Servercnfig.xml


    • Fixed setting PersistentCustomCharacters makes server non-stock


    Known Issues


    • Some rare occurrences of zombies and enemies spinning
    • Some buildings will occasional overlap in town hubs
    • A very small amount of icons have improper tinting or a missing icon
    • Clients may still occasionally see missing world chunks. This can be fixed by quitting and rejoining a server


    Quelle: http://7daystodie.com/merry-christmas-10-4-good-buddy/