V0.10

  • Version 0.10 Changelog:


    -Platforms! Place the log cabin on a slope and procedural platform will be constructed underneath to give it support. No more cabins on side of hills.
    -New buildable item: Tree platforms!
    -Building height system added Look up to place structures higher (using procedural foundation system) or downwards to place on ground (as in old system)
    -Climbing system! Player can now climb rope
    -Removed steps from tree houses! Replaced with climbable hanging ropes.
    -Added clamp to tonemapper to stop it sometimes turning screen completely black if seeing a very bright pixel. Fixed related issue where bloom would sometimes cause screen to turn black if it found overbright pixels.
    -Fixed issue with plastic torch spamming errors, causing a performance drain when using torch light source
    -Tweaks to world lighting and fog/ambient colors. Lighter and plastic torch now cast shadows.
    -Tweaked enemy density in caves
    -Added option to turn off all hud elements in options menu (not recommended!)
    -Increased size of rabbit on fire to match world scale
    -Small performance optimization on cpu by removing OnGui calls
    -Meds will now be auto consumed if health below 20 when picked up
    (single player only bug)Fix for pine tree top heavy not being cuttable
    -Fixed missing marigold and chicory plants
    -Improved ambient audio zones and fixed outside sounds continuing to play when inside a cave
    -Improved cave audio ambience
    -Lizards can now be caught in cages along with rabbits (and raccoons)
    -Fire Arrows! Press L with bow equipped and at least 1 piece of cloth in inventory
    -New falling leaf particles (3x) added and improved look of leaf burst (less bright/unlit)
    -New fluff particles added and using a new dust shader (bright in light, dark in shadow particle shader)
    -Improved look of torch light - now two tone
    -Fixed overbright lights on mutant creepy’s fires and all bombs/held bombs and better balance on bomb explosion particles
    -Balance pass on all mutant textures, improved look of skin and put all into same texture value space
    New improved blood particles!
    -Fixed issues with sticky bombs
    -Fixed enemy skin and player arms sometimes losing ability to receive shadow and appearing overbright
    -Fixed molotovs not exploding on impacting enemies
    -Improved transition from cannibal village hole to caves using new generic rock chunks
    -Log holder is now pushable using push and hold animations
    -Fixed audio issue where some sounds would fade out instantly/abruptly
    -New suitcase art (6 textures variations, 2 model variations) added!
    -Fixed missing mesh renderer at front of plane crash(animated forward hull)
    -Animated passengers added to plane crash! - Don’t skip crash!
    -Fixed dead lizard normals flipped causing ragdoll to look different than regular model
    -Improved look of small shelter (better rocks, better log renders etc)
    -Lighter will always light after a limited amount of attempts (was previously possible to attempt to light 20 plus times if unlucky)
    -Fixed lighter animation playing continuously when stashing lighter quickly after getting it out
    -Improved held item switching sequence (better use of existing animations)
    -Pale enemies no longer attack each other or the distorted creatures
    -Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean
    -New molotov weapon art
    -Fixed lighter flame being too small visually
    -Fixed flare gun making shooting sound when fired without flares (will now make an empty click sound)
    -Improved tree falling sound settings
    -Swimming sound effects added!
    -Tuned/balanced pick up sound effects, eating sound effects etc
    -Enemies will now always prioritize visible players over other enemies in combat
    -Improved instances of small items pushing player and added max velocity to attempt to stop player flying up into sky
    -(multiplayer) fixed bug where some shadows would break/change after respawning
    -mproved some environment art, started implementing better cliffs in some areas and higher detail rocks.
    -Added new lake zone.
    -New art for (some) cave stalagmites and stalactites
    (hopeful fix) for players sometimes swimming even when not in water area
    -Player will now stash weapon when swimming!
    -New creature added! - Check the caves.
    -Delay added to combat music so it won’t continuously trigger when entering in/out of combat
    -(multiplayer)Walkie talkies added! Press Q to communicate in multiplayer games.
    -(multiplayer) Fixed issue where items needed would sometimes stay on screen depending on if client/server destroyed a blueprint
    -(multiplayer) Fixed issue where returning to start menu would break game and turned back option in menu
    -(multiplayer) Fixed Enemies not showing blood particle fx on clients when they are hit.
    -(multiplayer) default player cap increased to 8 along with option to go up to 128 players (for adventurous players only! not recommended)
    -(multiplayer)Fixed Suitcases not being replicated over the network and existing only locally for each player
    -(multiplayer) Fixed Mutant ragdolls not replicated properly on client
    -(multiplayer) Fixed Wall built in MP vanishing instead of turning into logs when destroyed
    -(multiplayer) Fixed issue where remote players would not alert enemies via sound detection
    -(multiplayer) Lizard skin player armor now visible by both client/host
    -(multiplayer)Fix for overlapping chat text
    -(multiplayer)Fixed some Log duplication bugs
    -(multiplayer)Fixed Logs invisible for client in certain spots on the map
    -(multiplayer) Fixed issue where only newly built effigies would only be seen by host
    -(multiplayer) Fixed client/host sometimes having differently positioned yacht location
    -New art added for some of the cave entrances
    -Re-worked save game system so future updates will (likely) not erase save games to work!
    -Fixed issue with weapon upgrades have no or very little effect
    -Improved animal spawning in world- less chance of dead zones where no animals ever show up.


    Quelle: http://steamcommunity.com/game…detail/217626162135621149

    Einmal editiert, zuletzt von Adebar ()