Version 0.08d Changelog:
-Tree structures (tree houses) are now destroyed when the tree they’re on is cut down
-Improved raft and fixed issues with raft and save/load
-Fixed Drying Racks food positioning
-Fixed Bench ghost positioning
-Fixed bug that caused projectiles to be “paid” twice when thrown
-Fixed glass upgrade recipes for most weapons
-Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade)
-New upgrade recipe Sticky bomb: Bomb Timed + Tree sap
-Player run animations added!
-Fixed thunder sound being cut off early
-Fire enemies will now sometimes attempt to burn down player built structures again
-New sound effects added - fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds.
-Fixed some issues with skylight occlusion option
-Improved bloom performance by 2-3x
-Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape
-Massively reduced amount of memory ghost items take up
-New player textures
(multiplayer)Player head added! (this also fixed issues with player head shadows in single player)
-New better looking torch cookie
-Fixed destroyed wall logs not being pickupable
-Fixed feathers being hit away by weapon when killing birds making it hard to collect them
-Fixed issue where held weapons would get permanent motion blur on them
-Fixed glitchy shadows break up in distance!
-Fixed some bugs with using lighter and it vanishes/equipping at wrong times and Fixed bug where pressing the ‘O’ Key would attempt to bring up lighter
-Fixed fire on effigies not burning birds or player
-Enemies no longer sleep outside during the day
-You can now destroy enemy built art and effigies!
-Fixed camera position on during plane crash so you can no longer see down your own neck
-Improved performance of held flare
-Tweaked animal density in world
-Improved weapon colliders for more accurate hits