v0.08d

  • Version 0.08d Changelog:


    -Tree structures (tree houses) are now destroyed when the tree they’re on is cut down
    -Improved raft and fixed issues with raft and save/load
    -Fixed Drying Racks food positioning
    -Fixed Bench ghost positioning
    -Fixed bug that caused projectiles to be “paid” twice when thrown
    -Fixed glass upgrade recipes for most weapons
    -Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade)
    -New upgrade recipe Sticky bomb: Bomb Timed + Tree sap
    -Player run animations added!
    -Fixed thunder sound being cut off early
    -Fire enemies will now sometimes attempt to burn down player built structures again
    -New sound effects added - fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds.
    -Fixed some issues with skylight occlusion option
    -Improved bloom performance by 2-3x
    -Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape
    -Massively reduced amount of memory ghost items take up
    -New player textures
    (multiplayer)Player head added! (this also fixed issues with player head shadows in single player)
    -New better looking torch cookie
    -Fixed destroyed wall logs not being pickupable
    -Fixed feathers being hit away by weapon when killing birds making it hard to collect them
    -Fixed issue where held weapons would get permanent motion blur on them
    -Fixed glitchy shadows break up in distance!
    -Fixed some bugs with using lighter and it vanishes/equipping at wrong times and Fixed bug where pressing the ‘O’ Key would attempt to bring up lighter
    -Fixed fire on effigies not burning birds or player
    -Enemies no longer sleep outside during the day
    -You can now destroy enemy built art and effigies!
    -Fixed camera position on during plane crash so you can no longer see down your own neck
    -Improved performance of held flare
    -Tweaked animal density in world
    -Improved weapon colliders for more accurate hits