• Loot small:
    http://pastebin.com/CtScSApv


    Loot normal:
    http://pastebin.com/QfZx0r5z


    Gebäude:
    http://pastebin.com/CDaqpSue


    Gewünschte Änderungen wären folgende:


    Military Loot in Barracken und MilitaryBuildings (User-Wunsch)


    FarmLoot wurde gekürzt (Waffen etc. raus) und könnte vll nochmal nen kleines Update gebrauchen.


    Die Classes dafür sind folgende:


    Barracken

    Code
    military[] = {{"RH_7Rnd_50_AE", 0.5}, {"RH_6Rnd_44_Mag", 0.5}, {"RH_6Rnd_357_Mag", 0.5}, {"RH_13Rnd_9x19_bhp", 0.5}, {"RH_8Rnd_9x19_P38", 0.5}, {"RH_7Rnd_32cal_ppk", 0.5}, {"RH_8Rnd_9x19_Mk", 0.5}, {"RH_8Rnd_9x19_Mksd", 0.5}, {"RH_15Rnd_9x19_usp", 0.5}, {"RH_15Rnd_9x19_uspsd", 0.5}, {"RH_12Rnd_45cal_usp", 0.5}, {"RH_8Rnd_45cal_m1911", 0.5}, {"RH_8Rnd_762_tt33", 0.5}, {"RH_10Rnd_22LR_mk2", 0.5}, {"RH_20Rnd_9x19_M93", 0.5}, {"RH_19Rnd_9x19_g18", 0.5}, {"RH_17Rnd_9x19_g17SD", 0.5}, {"RH_17Rnd_9x19_g17", 0.5}, {"RH_20Rnd_32cal_vz61", 0.5}, {"RH_30Rnd_9x19_tec", 0.5}, {"RH_32Rnd_9x19_Muzi", 0.5}, {"vil_bhp_mag", 0.5}, {"17Rnd_9x19_glock17", 0.5}, {"15Rnd_9x19_M9", 0.5}, {"15Rnd_9x19_M9SD", 0.5}, {"vil_usp45_mag", 0.5}, {"vil_usp45sd_mag", 0.5}, {"30Rnd_9x19_MP5", 0.5}, {"30Rnd_9x19_MP5SD", 0.5}, {"vil_32Rnd_UZI", 0.5}, {"vil_32Rnd_UZI_SD", 0.5}, {"30Rnd_556x45_Stanag", 0.5}, {"30Rnd_556x45_StanagSD", 0.5}, {"RH_20Rnd_762x51_SD_hk417", 0.5}, {"RH_20Rnd_762x51_hk417", 0.5}, {"20Rnd_762x51_DMR", 0.5}, {"20Rnd_762x51_B_SCAR", 0.5}, {"20Rnd_762x51_SB_SCAR", 0.5}, {"FHQ_rem_30Rnd_680x43_ACR", 0.5}, {"FHQ_rem_30Rnd_680x43_ACR_SD", 0.5}, {"USSR_5Rnd_408", 0.5}, {"FHQ_rem_7Rnd_338Lapua_MSR_NT", 0.5}, {"FHQ_rem_7Rnd_338Lapua_MSR_NT_SD", 0.5}, {"FHQ_rem_20Rnd_762x51_PMAG_NT", 0.5}, {"FHQ_rem_20Rnd_762x51_PMAG_NT_SD", 0.5}, {"FoodCanUnlabeled", 0.5}, {"ItemSodaEmpty", 0.5}, {"ItemSodaCoke", 0.5}, {"ItemSodaPepsi", 0.5}, {"ItemBandage", 0.5}, {"ItemAntibiotic", 0.5}, {"ItemPainkiller", 0.5}, {"ItemMorphine", 0.5}, {"30Rnd_556x45_Stanag", 0.5}, {"20Rnd_762x51_DMR", 0.5}, {"17Rnd_9x19_glock17", 0.5}, {"15Rnd_9x19_M9SD", 0.5}, {"15Rnd_9x19_M9", 0.5}, {"30Rnd_762x39_AK47", 0.5}, {"30Rnd_545x39_AK", 0.5}, {"5Rnd_762x51_M24", 0.5}, {"5Rnd_86x70_L115A1", 0.5}, {"8Rnd_B_Beneli_74Slug", 0.5}, {"1Rnd_HE_m203", 0.5}, {"FlareWhite_m203", 0.5}, {"FlareGreen_m203", 0.5}, {"1Rnd_Smoke_m203", 0.5}, {"200Rnd_556x45_M249", 0.5}, {"HandGrenade_west", 0.5}, {"HandGrenade_east", 0.5}, {"SmokeShell", 0.5}, {"SmokeShellRed", 0.5}, {"SmokeShellGreen", 0.5}, {"8Rnd_B_Beneli_Pellets", 0.5}, {"30Rnd_556x45_StanagSD", 0.5}, {"30Rnd_9x19_MP5", 0.5}, {"30Rnd_9x19_MP5SD", 0.5}, {"100Rnd_762x51_M240", 0.5}, {"HandChemGreen", 0.5}, {"HandChemBlue", 0.5}, {"HandChemRed", 0.5}, {"ItemHeatPack", 0.5}, {"8Rnd_9x18_MakarovSD", 0.5}, {"30Rnd_9x19_UZI_SD", 0.5}};


    Code
    military[] = {{"RH_7Rnd_50_AE", 0.5}, {"RH_6Rnd_44_Mag", 0.5}, {"RH_6Rnd_357_Mag", 0.5}, {"RH_13Rnd_9x19_bhp", 0.5}, {"RH_8Rnd_9x19_P38", 0.5}, {"RH_7Rnd_32cal_ppk", 0.5}, {"RH_8Rnd_9x19_Mk", 0.5}, {"RH_8Rnd_9x19_Mksd", 0.5}, {"RH_15Rnd_9x19_usp", 0.5}, {"RH_15Rnd_9x19_uspsd", 0.5}, {"RH_12Rnd_45cal_usp", 0.5}, {"RH_8Rnd_45cal_m1911", 0.5}, {"RH_8Rnd_762_tt33", 0.5}, {"RH_10Rnd_22LR_mk2", 0.5}, {"RH_20Rnd_9x19_M93", 0.5}, {"RH_19Rnd_9x19_g18", 0.5}, {"RH_17Rnd_9x19_g17SD", 0.5}, {"RH_17Rnd_9x19_g17", 0.5}, {"RH_20Rnd_32cal_vz61", 0.5}, {"RH_30Rnd_9x19_tec", 0.5}, {"RH_32Rnd_9x19_Muzi", 0.5}, {"vil_bhp_mag", 0.5}, {"17Rnd_9x19_glock17", 0.5}, {"15Rnd_9x19_M9", 0.5}, {"15Rnd_9x19_M9SD", 0.5}, {"vil_usp45_mag", 0.5}, {"vil_usp45sd_mag", 0.5}, {"30Rnd_9x19_MP5", 0.5}, {"30Rnd_9x19_MP5SD", 0.5}, {"vil_32Rnd_uzi", 0.5}, {"vil_32Rnd_UZI_SD", 0.5}, {"30Rnd_556x45_Stanag", 0.5}, {"30Rnd_556x45_StanagSD", 0.5}, {"RH_20Rnd_762x51_SD_hk417", 0.5}, {"RH_20Rnd_762x51_hk417", 0.5}, {"20Rnd_762x51_DMR", 0.5}, {"20rnd_762x51_B_SCAR", 0.5}, {"20rnd_762x51_SB_SCAR", 0.5}, {"FHQ_rem_30Rnd_680x43_ACR", 0.5}, {"FHQ_rem_30Rnd_680x43_ACR_SD", 0.5}, {"USSR_5Rnd_408", 0.5}, {"FHQ_rem_7Rnd_338Lapua_MSR_NT", 0.5}, {"FHQ_rem_7Rnd_338Lapua_MSR_NT_SD", 0.5}, {"FHQ_rem_20Rnd_762x51_PMAG_NT", 0.5}, {"FHQ_rem_20Rnd_762x51_PMAG_NT_SD", 0.5}, {"FoodCanUnlabeled", 0.5}, {"ItemSodaEmpty", 0.5}, {"ItemSodaCoke", 0.5}, {"ItemSodaPepsi", 0.5}, {"ItemBandage", 0.5}, {"ItemAntibiotic", 0.5}, {"ItemPainkiller", 0.5}, {"ItemMorphine", 0.5}, {"30Rnd_556x45_Stanag", 0.5}, {"20Rnd_762x51_DMR", 0.5}, {"17Rnd_9x19_glock17", 0.5}, {"15Rnd_9x19_M9SD", 0.5}, {"15Rnd_9x19_M9", 0.5}, {"30Rnd_762x39_AK47", 0.5}, {"30Rnd_545x39_AK", 0.5}, {"5Rnd_762x51_M24", 0.5}, {"5Rnd_86x70_L115A1", 0.5}, {"8Rnd_B_Beneli_74Slug", 0.5}, {"1Rnd_HE_M203", 0.5}, {"FlareWhite_M203", 0.5}, {"FlareGreen_M203", 0.5}, {"1Rnd_Smoke_M203", 0.5}, {"200Rnd_556x45_M249", 0.5}, {"HandGrenade_west", 0.5}, {"HandGrenade_east", 0.5}, {"SmokeShell", 0.5}, {"SmokeShellRed", 0.5}, {"SmokeShellGreen", 0.5}, {"8Rnd_B_Beneli_Pellets", 0.5}, {"30Rnd_556x45_StanagSD", 0.5}, {"30Rnd_9x19_MP5", 0.5}, {"30Rnd_9x19_MP5SD", 0.5}, {"100Rnd_762x51_M240", 0.5}, {"HandChemGreen", 0.5}, {"HandChemBlue", 0.5}, {"HandChemRed", 0.5}, {"ItemHeatPack", 0.5}, {"8Rnd_9x18_MakarovSD", 0.5}, {"20Rnd_B_765x17_Ball", 0.5}, {"30Rnd_9x19_UZI_SD", 0.5}};


    MilitarySpecial (Barracken im speziellen)

    Code
    lootType[] = {{"assaultrifles", "cfglootweapon", 0.5}, {"machineguns", "cfglootweapon", 0.5}, {"pistols", "cfglootweapon", 0.5}, {"sniperrifles", "cfglootweapon", 0.5}, {"militaryshotguns", "cfglootweapon", 0.3}, {"submachinegun", "cfglootweapon", 0.5}, {"AmmoBoxSmall_556", "object", 0.5}, {"AmmoBoxSmall_762", "object", 0.5}, {"Binocular", "weapon", 0.01}, {"ItemFlashlightRed", "military", 0.02}, {"ItemKnife", "military", 0.01}, {"ItemGPS", "weapon", 0.01}, {"ItemMap", "military", 0.01}, {"Binocular_Vector", "military", 0.1}, {"militarybackpacks", "militarybackpacks", 0.04}, {"", "medical", 0.5}, {"", "generic", 0.3}, {"", "military", 0.5}, {"machinegunammo", "machinegunammo", 0.5}, {"militaryclothes", "militaryclothes", 0.5}, {"NVGoggles", "weapon", 0.01}};		lootTypeSmall[] = {{"pistols", "cfglootweapon", 0.5}, {"AmmoBoxSmall_556", "object", 0.5}, {"AmmoBoxSmall_762", "object", 0.5}, {"Binocular", "weapon", 0.02}, {"ItemFlashlightRed", "military", 0.01}, {"ItemKnife", "military", 0.02}, {"ItemGPS", "weapon", 0.02}, {"ItemMap", "weapon", 0.01}, {"Binocular_Vector", "weapon", 0.03}, {"", "medical", 0.5}, {"", "generic", 0.15}, {"", "military", 0.33}, {"5Rnd_86x70_L115A1", "magazine", 0.3}, {"10Rnd_127x99_m107", "magazine", 0.02}, {"machinegunammoexpl", "single", 0.5}, {"militaryclothes", "single", 0.05}, {"NVGoggles", "weapon", 0.04}, {"100Rnd_762x54_PK", "magazine", 0.5}};


    IndustrialMilitary:

    Code
    lootType[] = {{"pistols", "cfglootweapon", 0.5}, {"assaultrifles", "cfglootweapon", 0.5}, {"PartGeneric", "magazine", 0.03}, {"sniperrifles", "cfglootweapon", 0.5}, {"shotgunsingleshot", "cfglootweapon", 0.5}, {"ItemGenerator", "magazine", 0.01}, {"submachinegun", "cfglootweapon", 0.05}, {"PartGeneric", "magazine", 0.03}, {"ItemGenerator", "magazine", 0.01}, {"PartWheel", "magazine", 0.02}, {"Binocular", "weapon", 0.01}, {"ItemFlashlightRed", "military", 0.03}, {"ItemKnife", "military", 0.04}, {"ItemGPS", "weapon", 0.01}, {"PartVRotor", "magazine", 0.01}, {"PartFueltank", "magazine", 0.03}, {"PartEngine", "magazine", 0.04}, {"PartGlass", "magazine", 0.05}, {"militarybackpacks", "militarybackpacks", 0.03}, {"", "medical", 0.05}, {"", "generic", 0.25}, {"", "military", 0.07}, {"ItemEtool", "weapon", 0.03}, {"ItemSandbag", "magazine", 0.02}, {"ItemFuelBarrelEmpty", "magazine", 0.03}, {"fuel_pump_kit", "magazine", 0.01}, {"machineguns", "cfglootweapon", 0.5}};		lootTypeSmall[] = {{"pistols", "cfglootweapon", 0.5}, {"Binocular", "weapon", 0.05}, {"ItemFlashlightRed", "weapon", 0.03}, {"ItemKnife", "weapon", 0.04}, {"ItemGPS", "weapon", 0.02}, {"", "medical", 0.12}, {"", "generic", 0.22}, {"", "military", 0.5}, {"ItemEtool", "weapon", 0.03}};


    MilitaryIndustrial:

    Code
    lootType[] = {{"pistols", "cfglootweapon", 0.5}, {"assaultrifles", "cfglootweapon", 0.5}, {"PartGeneric", "magazine", 0.03}, {"sniperrifles", "cfglootweapon", 0.5}, {"shotgunsingleshot", "cfglootweapon", 0.5}, {"ItemGenerator", "magazine", 0.01}, {"submachinegun", "cfglootweapon", 0.5}, {"PartGeneric", "magazine", 0.03}, {"ItemGenerator", "magazine", 0.01}, {"PartWheel", "magazine", 0.02}, {"Binocular", "weapon", 0.01}, {"ItemFlashlightRed", "military", 0.03}, {"ItemKnife", "military", 0.04}, {"ItemGPS", "weapon", 0.01}, {"PartVRotor", "magazine", 0.01}, {"militarybackpacks", "militarybackpacks", 0.03}, {"", "medical", 0.05}, {"", "generic", 0.35}, {"", "military", 0.5}, {"ItemEtool", "weapon", 0.03}, {"ItemSandbag", "magazine", 0.02}, {"ItemFuelBarrelEmpty", "magazine", 0.03}, {"fuel_pump_kit", "magazine", 0.01}, {"machineguns", "cfglootweapon", 0.5}};		lootTypeSmall[] = {{"pistols", "cfglootweapon", 0.5}, {"Binocular", "weapon", 0.05}, {"ItemFlashlightRed", "weapon", 0.03}, {"ItemKnife", "weapon", 0.04}, {"ItemGPS", "weapon", 0.02}, {"", "medical", 0.12}, {"", "generic", 0.22}, {"", "military", 0.5}, {"ItemEtool", "weapon", 0.03}};


    Military:

    Code
    lootType[] = {{"pistols", "cfglootweapon", 0.5}, {"assaultrifles", "cfglootweapon", 0.5}, {"sniperrifles", "cfglootweapon", 0.5}, {"shotgunsingleshot", "cfglootweapon", 0.5}, {"submachinegun", "cfglootweapon", 0.5}, {"Binocular", "weapon", 0.03}, {"ItemFlashlightRed", "military", 0.04}, {"ItemKnife", "military", 0.01}, {"ItemGPS", "weapon", 0.01}, {"ItemMap", "military", 0.02}, {"militarybackpacks", "militarybackpacks", 0.5}, {"", "medical", 0.5}, {"", "generic", 0.1}, {"", "military", 0.3}, {"ItemEtool", "weapon", 0.02}, {"ItemSandbag", "magazine", 0.02}, {"machineguns", "cfglootweapon", 0.5}};		lootTypeSmall[] = {{"pistols", "cfglootweapon", 0.5}, {"Binocular", "weapon", 0.05}, {"ItemFlashlightRed", "weapon", 0.03}, {"ItemKnife", "weapon", 0.04}, {"ItemGPS", "weapon", 0.02}, {"", "medical", 0.5}, {"", "generic", 0.22}, {"", "military", 0.5}, {"ItemEtool", "weapon", 0.03}};


    Farm/Scheunen:

    Code
    lootType[] = {{"ItemJerrycan", "magazine", 0.05}, {"", "generic", 0.3}, {"", "trash", 0.01}, {"PartPlankPack", "magazine", 0.06}, {"WeaponHolder_ItemHatchet_DZE", "object", 0.05}, {"ItemFuelBarrelEmpty", "magazine", 0.01}, {"WeaponHolder_ItemMachete", "object", 0.03}, {"ItemFishingPole", "weapon", 0.02}, {"ItemLightBulb", "magazine", 0.02}, {"ItemSledgeHandle", "magazine", 0.02}, {"farmweapons", "cfglootweapon", 0.01}};
    		lootTypeSmall[] = {{"", "generic", 0.79}, {"", "trash", 0.01}, {"", "military", 0.5}, {"ItemLightBulb", "magazine", 0.01}, {"ItemSledgeHead", "magazine", 0.01}};
  • AI Stuff mit Equipment der AI und Loot:


    AI Equipment sortiert nach AssaultGuns, MachineGuns, SniperRifles:


    Code
    ai_wep_assault				= [["M16A4_ACG","30Rnd_556x45_Stanag"],["Sa58V_RCO_EP1","30Rnd_762x39_AK47"],["SCAR_L_STD_Mk4CQT","30Rnd_556x45_Stanag"],["M8_sharpshooter","30Rnd_556x45_Stanag"],["M4A1_HWS_GL_camo","30Rnd_556x45_Stanag"],["SCAR_L_STD_HOLO","30Rnd_556x45_Stanag"],["M4A3_CCO_EP1","30Rnd_556x45_Stanag"],["M4A3_CCO_EP1","30Rnd_556x45_Stanag"],["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],["M16A4","30Rnd_556x45_Stanag"],["m8_carbine","30Rnd_556x45_Stanag"],["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"],["Sa58V_CCO_EP1","30Rnd_762x39_AK47"]];	// Assault		ai_wep_machine				= [["RPK_74","75Rnd_545x39_RPK"],["MK_48_DZ","100Rnd_762x51_M240"],["M249_EP1_DZ","200Rnd_556x45_M249"],["Pecheneg_DZ","100Rnd_762x54_PK"],["M240_DZ","100Rnd_762x51_M240"]];	// Light machine guns		ai_wep_sniper				= [["M14_EP1","20Rnd_762x51_DMR"],["USSR_cheytacM200_sd","USSR_5Rnd_408"],["FHQ_MSR_SD_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT_SD"],["SCAR_H_LNG_Sniper_SD","20Rnd_762x51_SB_SCAR"],["M110_NVG_EP1","20rnd_762x51_B_SCAR"],["SVD_CAMO","10Rnd_762x54_SVD"],["VSS_Vintorez","20Rnd_9x39_SP5_VSS"],["DMR","20Rnd_762x51_DMR"],["M40A3","5Rnd_762x51_M24"]];	// Sniper rifles


    (alles das mit was die AI spawnt und selbst als Waffe an hat und nutzt)


    Und die Loottables mit denen random der Loot an den einzelnen Missionen zusammengestellt wird:


  • Hoffe mal,dass es so ok ist.


    Farm/Scheunen:


    lootType[] = {{"ItemJerrycan", "magazine", 0.05}, {"", "trash", 0.01}, {"PartPlankPack", "magazine", 0.06}, {"WeaponHolder_ItemHatchet_DZE", "object", 0.05}, {"ItemFuelBarrelEmpty", "magazine", 0.01}, {"ItemFishingPole", "weapon", 0.02}, {"ItemLightBulb", "magazine", 0.02}, {"ItemSledgeHandle", "magazine", 0.02}, {"farmweapons", "cfglootweapon", 0.01}};


    lootTypeSmall[] = {{"", "trash", 0.01}, {"ItemLightBulb", "magazine", 0.02}, {"PartPlyPack", "magazine", 0.06}, {"ItemSledgeHead", "magazine", 0.01}};



    - Scrapmetalspawn raus genommen.
    - Militärspawn raus genommen.
    - Plywoodpackspawn hinzugefügt im lootTypeSmall.
    - ItemLightBulb spawn wahrscheinlichkeit von 1% auf 2% gesetzt im lootTypeSmall.

    Einmal editiert, zuletzt von Adebar ()

  • {"farmweapons", "cfglootweapon", 0.01} wieso anpassen Starfish die Spawnchance ist nur bei 1%,das sollte ja langen man soll ja nicht wie jetzt zur Zeit auf dem Server gut 3 Waffen miutunter in einer Scheune finden.


    Kann ja die anderen sachen,eine höhere Spawnchance geben,dann müssten ja die Waffen wenigen dort spawnen oder den Spawn gleich ganz rausnehmen.

    Einmal editiert, zuletzt von Adebar ()