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Version 1.1.7
- Urs
- 447 Downloads
Release Notes - DayZero - Version 1.1.7
Bugs fixed
[DZ-178] - ArmA2 freezes, usually near larger cities.
____
Release Notes - DayZero - Version 1.1.6
Bugs fixed
[DZ-166] - Pillar guard towers should be global objects.
[DZ-167] - Land_Ind_Shed_02_main should be a global object.
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Release Notes - DayZero - Version 1.1.5
Bugs fixed
[DZ-130] - Can't throw flares/bottles.
[DZ-131] - Duping meat while gutting animals.
[DZ-132] - Duping food while cooking.
[DZ-134] - Zombie pathfinding (Firestation)
[DZ-158] - Graphical glitch at NWAF southern entrance.
[DZ-159] - Magazines disappearing
[DZ-165] - Failed backpack pickup causes player to be unable to perform other actions.
[DZ-175] - Change from simulation time to real time in "local_gutObject"
[DZ-176] - BIS random select from array function is not random.
Improvements done
[DZ-168] - Using original BIS models to fix "bulletproof trees"
[DZ-169] - Binarize old ArmA2 models to test clientside FPS improvements.
[DZ-170] - Slight (10%) increase in bleeding resistance
[DZ-171] - Updated loot spots for ATC.
[DZ-172] - Updated loot spots for Fire station.
[DZ-173] - Zombie movement overhaul/improvement.
[DZ-177] - Zombie / Loot creation improvement.
Tasks completed
[DZ-174] - Remove unused files/functions.
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Version 1.1.4 inkl. Podagorsk
- Urs
- 348 Downloads
Release Notes - DayZero - Version 1.1.4
Bugs fixed:
- [DZ-75] - Glider stuck in the ground.
- [DZ-121] - Parts/Bandages/Morphine disappears if you abort usage.
- [DZ-122] - "Destroy it" does not work on crates and tents.
- [DZ-124] - Bad FPS since patch 1.1.
- [DZ-141] - Garage at NWA should be global object.
- [DZ-142] - Remove wire fencing kit from loot table.
- [DZ-144] - Concrete walls at NWA should be global objects.
- [DZ-147] - Tents and crates spawn too often.
Improvements done
- [DZ-82] - Don't immediatly delete destroyed vehicles in database.
- [DZ-125] - Tents/Crate spawn rate is too high.
- [DZ-127] - Remove tables and chairs, which atm provide a safezone.
- [DZ-140] - Increased chance to find ammo on soldier zombies.
- [DZ-146] - New soldier skins for NATO barracks.
- [DZ-148] - New vehicles: Kamaz trucks.
- [DZ-149] - New vehicles: UAZ jeep variants.
- [DZ-150] - New vehicles: Cessna 185 aircraft.
- [DZ-151] - New vehicles: Bulldozers.
- [DZ-152] - New vehicles: Taxi cabs.
- [DZ-153] - New weapons: HK416 assault rifle variants.
- [DZ-154] - Due to more barracks at NWA, lower loot spawn chance.
- [DZ-156] - Remove bandit/hero camo skins.
New Features
- [DZ-126] - Interior added to another barracks building.
- [DZ-143] - Add military version of AN2.
- [DZ-157] - UK/US/DE clothing to drop from helicopter crashes.
Tasks completed
- [DZ-139] - Remove UAZ 451 addon (Request from maker).
- [DZ-145] - Remove G3 from barracks loot table..
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Version 1.1.3 inkl. Podagorsk
- Urs
- 384 Downloads
Release Notes - DayZero - Version 1.1.3
Bugs fixed
Release Notes - DayZero - Version 1.1.2
Bugs fixed
- [DZ-101] - Vehicles do not always repair fully
- [DZ-103] - Players can speed up gun-modification animation by entering a vehicle
- [DZ-110] - Opening backpack sometimes makes player pick up pistol.
- [DZ-111] - Logging in while server is starting up can cause player to get stuck loading.
- [DZ-115] - Drink icon also shows food status
Improvements done
- [DZ-102] - Magazine merge should occur on backpack opening instead
- [DZ-105] - Updated Chernarus intro (When starting game)
- [DZ-106] - Main menu logo update
- [DZ-107] - New C++ DLL for 10-1000 times better performance in certain cases
- [DZ-108] - Limit spawn loop for 100% better peformance
- [DZ-109] - Weather system rewrite/overhaul
- [DZ-112] - Different colours for salvage options in action menu.
- [DZ-113] - Vehicle parts requiring repair should be colored after their damage state.
Tasks completed
- [DZ-114] - Merge of backpack base classes (Nothing players will notice)
- [DZ-116] - Remove unused script files
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Version 1.1 inkl. Podagorsk
- Urs
- 363 Downloads
Bugs fixed
[DZ-17] - Enter vehicle to speed up fueling[/li]
[DZ-26] - A lot of people combatlogging to deny gear .[/li]
[DZ-32] - Food & drink resets on relog[/li]
[DZ-70] - 1911 SD ammo only spawns with the gun[/li]
[DZ-71] - Turbo sprinting (Running at 30km/h without getting exhausted)[/li]
[DZ-72] - Players still get stuck after crafting / shooting with weapon on back[/li]
[DZ-74] - st_movement addons are not working properly[/li]
[DZ-80] - When lagging, clients can dupe weaponholders they are attempting to pick up[/li]
[DZ-83] - Using tents/vehicles to dupe items right before a server restart[/li]
[DZ-86] - Login dummy needs to be deleted if player logs out in real body[/li]
[DZ-88] - Can use a Huey (or technical) to find positions of entities (vehicles mostly)[/li]
[DZ-89] - Backpack pickup range is too short[/li]
[DZ-90] - Can modify attachments instantly whilst in vehicle.[/li]
[DZ-91] - Remove drag and load body[/li]
[DZ-92] - Clean up drag And load code & files[/li]
[DZ-93] - Recovering from unconsciousness inside a vehicle can eject you from it.[/li]
[DZ-94] - Missing sound file for long-range rifle fire.[/li]
Improvements
[DZ-24] - Rewrite the weather system[/li]
[DZ-43] - Don't create tin cans on consumption of food[/li]
[DZ-79] - Vehicle repair overhaul[/li]
[DZ-81] - Keep MySQL logs for 1 month instead of 2 weeks[/li]
[DZ-84] - Combine magazines when opening inventory/backpack[/li]
[DZ-85] - Improve reliability of medical scripts[/li]
[DZ-95] - After death/logout confirmation, automatically move player back to lobby[/li]
[DZ-96] - Remove flies on death due to lag, and unrealistic feature[/li]
New Features
[DZ-25] - Scavange parts from vehicles[/li]
[DZ-65] - Add a crate as compliment to tent[/li]
[DZ-76] - Salvage vehicle parts[/li]
[DZ-77] - Siphon fuel from vehicles[/li]
[DZ-78] - Allow bikes to be repaired without parts[/li][/list]
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Version 1.0.1 inkl. Podagorsk
- Urs
- 488 Downloads
DayZero 1.0.1 Changelog
Bugfixes:
- M4 models now have recoil and sound again.
- M16 burst mode now has proper sound effects again.
- MP5 CCO attachment bug fixed!
- Thrown bottles and cans no longer sound like they are exploding.
- Bug with tent/vehicle saving fixed.
- Bug with zombie handoff fixed.
- Bullet-proof trees fixed on Podagorsk
- Hollow rock wall fixed on Podagorsk
New features:
- Item slots for vehicles/tents are now displayed in the gear interface (top left!)
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Version 1.0 inkl. Podagorsk
- Urs
- 664 Downloads
DAYZERO 1.0 PATCHNOTES
Podagorsk Release
[FIXED/NEW] General Zombie AI Fixes
- Zombies are now properly controlled by close clients only.
- Zombies will not excessively lag due to control client being too far away.
- Zombies pathing has been slightly improved.
[NEW] Weapon Attachment System
- You can now attach modifications to guns that have the approperiate rails/spot for it
- NATO Attachments: M68 CCO Scope, HWS (HOLO) Scope, M150 ACOG Scope, M203-40 Grenade Launcher
- EAST Attachments: KOBRA RDS, PSO-1M2 Optics, GP-25 Kostyor Grenade Launcher
- UNSPECIFIC Attachments: Marksman Scope, Suppressor
- All attachments are found in either NATO or EAST kit pouches
[NEW] Full Podagorsk Release
- Customized Podagorsk island
- Fully wartorn map with NATO/EAST camps
- Minor and major fixes (see below)
[NEW] UI Updates
- UI is now fully white apart from food/drink icons.
- UI will no longer blend into nature and remain more visible.
- Icon size has been reduced from 64x64 to 32x32 to not be as intrusive.
- New UI Screenshot: http://i.imgur.com/a3VYHyc.png
[UPDATED] Car spawns should now be more dynamic
[UPDATED] Lights can now be properly shot and turned off
Podagorsk Specific:
[NEW] Car wrecks
- Specific car wrecks can now be looted
- Doors, trunk and hood can be opened
- Open cardoors give minor bullet protection
[NEW] Additional Vehicles
- HMMWV M240 added (nerfed, equivalent to regular HMMWV)
[NEW] Road to Airfield
- Along the road to the airfield is a huge bunker checkpoint complex.
- The new complex is easily defendable, be cautious - scout ahead.
[NEW] Bridge to Sona
- Sona Island can now be accessed through a small wooden bridge.
- The bridge has sunken into the water in some places.
- On this bridge you are 100% exposed - be cautious.
[NEW] Airfield
- The airfield now has slightly more NATO high-tier loot.
- Added 2 crashed C130 and 1 more NATO barracks.
- The distance between all spots is equivalent to 6 runs up and down the NWAF on Chernarus.
[NEW] Small NATO outpost in Sona Island Castle
- Sona Island now has a minor NATO camp inside the castle.
- Protvino has had it's NATO camp reduced in size and loot due to it's close proximity to Sona.
[FIXED] Spawning
- Spawning now only occurs north of the river.
- It is now easier to orientate where you spawn.
[FIXED] Barns entrances
- Several barns were too high up in the air and caused instant death upon entering.
- These barns now have debris leading up to the entrance without the need to vault in.
[FIXED] Firestation in Kovrov
- The firestation in Kovrov has been relocated to Kirsanov.
- It is now impossible to go under and inside the firestation, thus remaining hidden.
[FIXED] Commercial concrete slabs
- It is now impossible to enter the concrete slabs, thus remaining hidden.
[FIXED] Castles
- Castles can now be safely entered without falling to your death.
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Version 0.9.9.8
- Urs
- 329 Downloads
kein Changelog bekannt
-
Version 0.9.9.7
- Urs
- 977 Downloads
kein Changelog bekannt
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Version 0.9.9.6
- Urs
- 355 Downloads
Changelog:
Sight and Sound
[NEW] Hospital now has an interior
[NEW] Military office now has an interior
[NEW] Stary Sobor reworked completely
[NEW] Krasnostav and Northeast Airfield reworked completely
[NEW] Chernogorsk reworked completely
[NEW] Green mountain reworked completely
[NEW] Balota Airfield reworked completely
[NEW] Environmental sounds
[NEW] Player movement sounds
[NEW] USMC zombie added
[NEW] Death screen artwork
[NEW] Debug monitor replaced
[FIXED] Conifer trees blocking bullets and zombie attacks
[CHANGED] Health now shows in a percentage value rather than in "millipints"
General Updates
[NEW] Loot positions for all the DayZero buidlings
[FIXED] 50+ minor bugs; too many to list here.
[FIXED] Bug where you could not log off with broken bone fixed
[FIXED] PKM no longer destroys backpacks
[CHANGED] Loot and player cleanup routine rewritten
[CHANGED] Unconsciousness routine rewritten
[CHANGED] Overhauled player damage handler
[CHANGED] Zombie willingness to chase decreased
[CHANGED] NATO crash sites no longer spawn eastern soldier zombies
[CHANGED] Barracks no longer spawn eastern soldier zombies
[CHANGED] Updated splash screen graphics
Weapon Updates
[NEW] Weapon: M14 DMR (a variant of the M21)
[NEW] PKP may now spawn at the NEW Russian crash sties
[NEW] Visual models for M203 and GP-25 40mm grenades (no more satchel bags!)
[NEW] Battle rifle recoil (G3A3 and L1A1 SLR) added to the M14 and it's cousins (M21)
[NEW] Battle rifle recoil (G3A3 and L1A1 SLR) added to the Winchester
[NEW] You can now zero the M14 and G3A3 iron sights
[NEW] Two new types of recoil for shotguns; older shotguns will have more kick
[NEW] L1A1 SLR magazine visuals
[NEW] Icon for AK-74 magazines to match the actual model
[FIXED] Naming errors with clip/magazines
[FIXED] L115A2 now uses the correct icon
[FIXED] G3A3 will no longer have it's iron sights obscructed by the ghillie suit
[REMOVED] Split and recombine option for shotgun shells
[CHANGED] L1A1 name to L1A1 SLR, along with it's magazine
[CHANGED] 545x39, 545x39 SD and 556x45 SD damage increased to 3042 from 2722 blood per hit
[CHANGED] Weapon damage of pistols and SMGs to make them more viable
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Version 0.9
- Urs
- 311 Downloads